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TINK TEAM LTD.

3D Environment Artist

England
Posted about 16 hours ago
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Revenue-Share Collaboration | Indie PC Games | Unity

Quick Note About Compensation

This role is based on a revenue-share model, not a fixed monthly salary.

We are a small independent studio currently developing our first PC titles for Steam. Our collaboration model is simple and transparent:

  • You contribute to the project
  • The game launches
  • You receive your agreed share of the game revenue

This is not a co-founder position and does not include large equity. It is a clear, fair, and structured collaboration model for experienced artists who enjoy building games within a focused and agile indie team.

About Us

We are TINK TEAM LTD, a UK-based technology company and independent game development studio.

We are currently developing multiple mobile-ready PC game projects in parallel, with a strong focus on high-quality 3D gameplay, scalable production pipelines, and modern Unity workflows.

Our projects require strong visual identity, optimized environments, and clear art direction. For this reason, we are looking for an experienced Senior 3D Environment Artist who can take ownership of the environment art direction and production quality of one of our games.

Role Overview

As a Senior 3D Environment Artist, you will be responsible for shaping and executing the environment art direction of one project, from early visual exploration to final in-engine presentation.

You will work closely with developers, 3D artists, designers, and project leads to create visually strong, optimized, and gameplay-friendly environments.

This is a hands-on senior role. You will both create environment assets yourself and help guide the overall visual quality, structure, and production pipeline of the project.

Key Responsibilities

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  • Define and maintain the visual direction for the game environments
  • Create moodboards, reference boards, style guides, and visual direction materials
  • Design and build game-ready environments from blockout to final polish
  • Create modular environment kits, props, set-dressing assets, terrain elements, and scene details
  • Establish efficient environment workflows using modular assets, trim sheets, decals, and reusable kits
  • Work inside Unity to assemble scenes, apply materials, lighting, and optimize final presentation
  • Ensure strong composition, readability, scale, and gameplay clarity in all environments
  • Collaborate with developers to balance visual quality and performance
  • Optimize environments using LODs, batching, material management, draw-call control, and scene structure
  • Support lighting, shaders, materials, and atmosphere for final in-engine quality
  • Review and guide environment assets created by other contributors when needed
  • Help maintain consistency across all environment assets and levels
  • Support cinematic shots, gameplay trailers, screenshots, and marketing visuals when required

Required Qualifications

  • 5+ years of professional experience in 3D game art or environment art
  • Strong portfolio showing real-time, game-ready environments
  • Experience shipping at least one commercial game or high-quality playable project
  • Strong knowledge of Unity environment workflows
  • Good understanding of lighting, materials, shaders, composition, and scene building
  • Solid understanding of optimization for real-time games
  • Experience creating modular environments, props, terrain, and set dressing
  • Ability to take ownership of environment quality from concept to final in-engine result
  • Comfortable working in a small indie team with flexible production needs
  • Good communication skills and the ability to give and receive feedback clearly

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Nice to Have

  • Experience with Unity URP or HDRP
  • Strong skills in modular kits, trim sheets, decals, and environment pipelines
  • Experience with stylized, semi-realistic, or optimized PC game environments
  • Knowledge of terrain tools, vegetation workflows, and scene optimization
  • Ability to create paintovers, visual guides, or simple concept direction
  • Experience with VFX, particles, fog, atmosphere, or cinematic presentation
  • Familiarity with Cinemachine and Timeline
  • Prior experience leading or mentoring other artists
  • Experience working on indie games or small production teams

Ideal Candidate

We are looking for someone who can bring both artistic vision and production discipline.

The ideal candidate is not only a strong 3D environment artist, but also someone who understands how to build environments that work well in real-time gameplay. You should be comfortable thinking about visual quality, performance, player readability, and production efficiency at the same time.

You should enjoy working in a small, focused team where your contribution has a direct impact on the final game.

How to Apply

If you are excited about leading the environment art direction of an indie PC game and helping us build strong, optimized, and memorable game worlds, we would love to hear from you.

Please contact us via WhatsApp with:

  • Your portfolio or showreel
  • A short introduction about your experience
  • Your preferred engagement type: Full-time or Part-time
  • Any shipped games or relevant projects you have worked on

Contact WhatsApp: +44 7356 039670

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Skills

3D Art
Environment Art
Unity
Lighting
Shaders
Composition
Scene Building
Optimization
Modular Environments
Props
Terrain
Set Dressing
Visual Direction
Game Design
Collaboration
Feedback

Location

England, United Kingdom

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