Cloud Imperium Games
Audio Programmer

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Audio Programmer
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent. As an Audio Programmer in our Manchester Studio you would be advancing the audio technology for a proprietary game engine powering a huge universe, covering the scale the sound of the movement of a player’s clothing all the way to the roar of a capital ship. You will also develop the audio technology that allows sound designers to bring a world to life, and refine the workflow that gives access to it. All of this will be achieved using the latest PC hardware and APIs to produce a fast and scale-able suite of audio technology to power some of the most ambitious games ever developed. Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. What does an Audio Programmer at Cloud Imperium Games do? In short, on daily basis you will: Research and implement new cutting-edge audio technology and tools Analyse, refactor and improve upon existing audio technology Assist and advise other software developers in use of audio features, while debugging and fixing problems Profile and optimise the entire audio pipeline, including DSP components Keep up to date with latest audio techniques and tools, helping us to innovate, plan, and deliver full features What do we expect from our Audio Programmers? Comfortable working with C++ in a large shared codebase, including testing, code-reviews and source-control Good knowledge of audio processing techniques and spatial audio Strong software debugging skills to effectively track, diagnose and solve a variety of complex issues Work well in a cooperative, cross-functional team environment; ability to translate technical jargon to non-technical audiences CIG Diversity Statement CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. Fraud Statement We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have. If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us! Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. With studios in Manchester, Los Angeles, Austin, and Frankfurt our colleagues work in a relaxed, innovative, and future thinking environment. We host various sports and social groups, such as tabletop games, wargaming, yoga, football, and tennis, to name a few. We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.
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I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
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