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Important Looking Pirates

Build Generalist - Model, texture, lookdev

Stockholm
Posted 25 days ago
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About Important Looking Pirates

Important Looking Pirates (ILP) is a multiple VES and Emmy award-winning studio and have created animation and visual effects for some of the greatest storytellers. Founded by artists in 2007, ILP was established with the vision of becoming one of the top international suppliers of VFX in terms of quality, professionalism, and service. With amazing projects such as Shogun, Avatar: The Last Airbender, Fallout, The Mandalorian, Westworld and Star Wars: The Last Jedi in ILP’s portfolio, we can proudly say that we are one of the most successful studios in the world.

At ILP, we have assembled one of the best visual effects teams in the business, with talents from all corners of the world. All our artists, technicians and support personnel are driven by passion for what they do and always strive to push the limits of what can be accomplished.

About the position

We are looking for a Senior Build Artist with skills in Modelling, Texturing and Lookdev to join the crew on a freelance or fixed term contract with various start dates. The candidate should be based in the EU.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Strong

Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

For this role, we are looking for generalists who are proficient and have production experience in multiple areas of Build such as modelling, texturing and lookdev, both hard surface and organic. Shotsculpt experience is a bonus.

We value artists with a humble attitude who get excited about learning and teaching new things and, most importantly, who are passionate about creating spectacular, high-quality visual effects.

Your work will include:

  • Production of asset work of the highest creative and technical standard.
  • Modelling/Sculpting (Both Organic and Hard Surface)
  • Develop and shade hard surface assets using Houdini/Arnold.
  • Texture assets in Substance Painter/Designer and Mari.
  • Participate in and provide feedback on workflows and standards within the build and lighting teams.

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You need the following:

  • Proven track record of building beautiful high-quality assets of varying types.
  • Thorough knowledge of Houdini, Mari, and/or Substance Painter/Designer (equivalent experience considered).
  • Passion and drive for everything VFX
  • Good artistic eye, both for what looks right and how to take it to the next level
  • The ability to take ownership of your work
  • Great communication skills in English, both written and spoken.
  • A humble and helpful attitude.

The following are considered a plus:

  • Experience with USD/Solaris workflows.
  • Experience working with fur/groom techniques.
  • Sculpting and displacement extraction experience in ZBrush and/or Mudbox.
  • Environment building and layout experience.
  • Experience ingesting raw photography, photogrammetry, and scan data using Reality Capture or similar.
  • Working knowledge of Maya.
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Skills

Modelling
Texturing
Lookdev
Houdini
Arnold
Substance Painter
Substance Designer
Mari
ZBrush
Mudbox
USD
Solaris
Maya
Reality Capture
Hard Surface Modelling
Organic Modelling

Location

Hamburg, Germany

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