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Creative Audio - Creative Coder
Creative Audio is a centralized team that touches every product Meta produces, making our team integral to the company. We collaborate with product and creative teams across Meta to design audio for video, post-production audio, final mixing and mastering, audio field recording, sound effects, and large scale content projects across a wide range of software and hardware, including but not limited to your phone, glasses, VR headsets a mix of Augmented Reality/Mixed Reality across these devices. We're a team of over 60 audio experts who design the experiences that connect people through the power of sound. The Creative Audio team is seeking a Creative Coder for the Tech & Prototypes department. This role collaborates closely with Engineering and Product Design to define sound functionality and deliver advanced audio features. It involves developing advanced audio solutions, optimizing performance, refining tools, leveraging machine learning and generative AI, and solving complex technical challenges at the intersection of audio and artificial intelligence. As a key contributor to Meta’s day-to-day sound design, the Creative Coder provides creative and technical insights to drive innovative, immersive audio experiences offering a long runway for creativity, innovation, and empowerment to push the boundaries of sound technology and make a meaningful impact.
Responsibilities
Collaborate with design and engineering teams to deliver cutting-edge audio functionality, tooling, and pipeline solutions Provide technical audio leadership, empowering sound designers, composers, and creators, while elevating audio quality across all Meta products and platforms Apply creativity and product thinking to develop innovative, audio-focused prototypes and experiences that enhance user experience and drive team and company success Build functional prototypes from early concepts at various levels of fidelity, utilizing a range of design tools and programming languages, and implement them across multiple platforms Translate emerging technical domains and knowledge into actionable ideas and explorations Clearly articulate prototype design decisions to internal stakeholders and offer constructive feedback to partners Collaborate closely with a global team to create unique sonic experiences and drive projects to completion Prepare and test for implementation accuracy, working with internal and external teams to resolve bugs and optimize audio within products Leverage code as a design medium to bridge the gap between product goals and engineering implementation, as well as unlock features for external developers Establish pipelines & best practices for leveraging ML / AI models in prototypes Work closely with PMs, engineers, researchers, sound designers to lead the creation and execution of engaging audio-driven user experiences
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
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No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Minimum Qualifications
6+ years implementing and coding sonic experiences for products in mobile, hardware, and/or non-traditional immersive environments 5+ years development experience with Python, C#, Kotlin, JavaScript, or C++ Experience with object-oriented programming and design Experience with game engine audio implementation and middleware (e.g., Wwise, FMOD Studio, Unreal MetaSounds) Understanding of DSP and audio signal processing Hands-on experience integrating machine learning models (TensorFlow, PyTorch, ONNX) into production pipelines for tasks such as inference, data processing, and generative workflows Experience debugging code across various development environments Experience managing collaboration tools and version control systems (e.g., GitHub, Perforce) Experience prioritizing tasks and adapting quickly to changes in scope Time-management and organizational skills to meet delivery specifications and deadlines BA/BS in Audio or Music Technology, Computer Science, Transmedia, or equivalent work experience Technical skills and a track record of leading cross-functional teams, bridging design and engineering to create impactful audio experiences


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Preferred Qualifications
Understanding of Spatial Audio, DSP, and experience implementing immersive sound experiences Experience with large language models (LLMs), prompt engineering, and retrieval-augmented generation (RAG) methodologies Experience with generative sound or music creation, speech synthesis, and natural language processing (NLP) Audio Implementation experience and/or design for shipping AR and VR experiences using platforms such as Unity, Unreal Engine, Spark, React, Snap, and MARS Experience with WebAudio, Tone.js, and OpenAL for interactive audio applications Knowledge of acoustics, equipment set ups and calibration experience with hardware and electronic prototypes and configuration
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