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Rebellion

Environment Artist

Runcorn
Posted 19 days ago
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Environment Artist

Join the Rebellion!

For 30 years, we’ve been independently developing and publishing incredible video games across studios founded by Jason & Chris Kingsley—but Rebellion isn’t just about games. We have our own film studio, create board games, publish books, and, through 2000AD, craft comics and graphic novels like Judge Dredd.

We’re seeking a passionate and driven Environment Artist to help elevate the visuals of an exciting, unannounced game—this is your chance to join a studio renowned for the Sniper Elite series and fresh off the success of Atomfall, our biggest game launch yet.

About the Role

As a mid-level Environment Artist, you’ll create both props and full game environments in a realistic art style. You’ll have ownership over entire levels, working alongside level designers and tech artists—expect a proactive mindset, curiosity, and a willingness to push original ideas. You’ll also represent Rebellion externally for outsourced feedback.

We are recruiting for Oxford, Warwick, or Runcorn, with a relaxed, collaborative atmosphere and full relocation assistance (moving support, temporary accommodation, and guidance).

Responsibilities

  • Assist in planning spaces while considering narrative and visual storytelling, documenting intentions
  • Develop environments collaboratively with level designers in alignment with artistic and technical constraints
  • Create reusable functional assets across the project
  • Track and update daily task progress through internal tools
  • Engage in stakeholder communication to validate direction, consistency, and project alignment
  • Ensure high artistic and technical quality by collaborating with technical and senior artists, implementing feedback from producers and project leads
  • Study game design documents to inform environment design, objectives, atmosphere, story, and style
  • Work with current-gen optimisation, including profiling/scene optimisation

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

Technical Skills & Experience Required

  • 3D software proficiency (Blender preferred)
  • Substance Painter & PBR workflow, including high-to-low baking
  • Creation of clean, game-ready models with proper texel density and geometry
  • Strong understanding of composition, lighting, and scale
  • Ability to adapt rapidly, present work professionally, and learn new workflows
  • Portfolio showcasing realistic, game-engine-ready props and environments

Desirable but not required:

  • Any fine-art background

Requirements

Benefits

  • Pension: Enhanced pension scheme
  • Wellbeing: Free therapeutic massage, physio, and mental health support
  • Leave: 22 days holiday + 3 working Christmas days, bank holidays (increasing to 31 days by 5 years)
  • Healthcare: Private medical insurance, dental, and vision cover
  • Financial Support: Life assurance, income protection, critical illness cover
  • Other:
    • Interest-free, tax-free loans
    • Enhanced family leave
    • On-site nursery sessions
    • Lunch – refund scheme, £32 food vouchers daily
    • Wellbeing: 50+ Sainsbury’s vouchers monthly
    • Home Working: Equipment stipend, £200/year home office allowance
    • Discounts on Spotify Premium, Xbox Game Pass, and more
    • Esports access and training opportunities

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Life at Rebellion HQ

London Region - Oxford HQ

Oxford’s historic and modern blend makes for an ideal work environment:

  • Easy access to London, Birmingham, Manchester, Reading (26 mins to London by train, free studio parking)
  • Vibrant city centre plus verdant landscapes and historic architecture
  • Studio facilities:
    • Open-plan workspace
    • Free hot drinks & onsite tuck shop
    • Walking-distance pints at local pubs and cafés

Inside Rebellion

Rebellion thrives on collaboration, creativity, and team growth. Our strength lies in working our own way—our independence drives innovation and a welcoming culture.

We support work-life balance with manageable deadlines, wellness support, development opportunities, and promotion from within.

We foster inclusivity and diversity across all demographics, because better teams make better games.

Right to Work

Only UK-based applicants may apply. We do not provide visa sponsorship.

Want to join? Visit Rebellion: Careers to explore current roles and apply.

"Not quite this one?" Try speculative applications—we welcome auditions, samples, or project pitches!

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Skills

Environment Art
Prop Creation
Blender
Substance Painter
PBR Material Workflow
High-to-Low Baking
Game-Ready Geometry
Composition
Scale
Lighting
Scene Optimization
Visual Storytelling
Level Design Collaboration
Realistic Art Style
Texel Density
Game Engine Implementation

Location

Runcorn, England, United Kingdom

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