Cast Iron Games
Experienced Technical Artist

How your CV stacks up
Upload your CV to see how well it fits this job role
?%
Art
Wakefield, UK
Experienced Technical Artist
Who We Are
At Cast Iron Games, we build technically ambitious games in a calm, focused environment, where every team member has a voice. Based in Tileyard North, we collaborate with high quality partners on high-quality projects, guided by clarity, consistency, and mutual respect.
We’re a young and growing studio, but our team is made up of experienced developers who’ve worked across AAA and independent titles. Together, we’re building a supportive, balanced environment where great work happens without crunch.
The Role
As an Experienced Technical Artist, you’ll support and evolve our art pipelines, tools, and workflows to help our art teams work efficiently and deliver high-quality, performant visuals. You’ll play a key role in ensuring our games look great while meeting technical and performance requirements across platforms.
Working closely with artists and engineers, you’ll help solve technical challenges, optimise content, and improve workflows. This is a hands-on role suited to someone who enjoys problem-solving, clear communication, and working across disciplines to enable great creative outcomes.
Responsibilities
- Contribute to the development, maintenance, and improvement of technical pipelines, tools, and workflows for artists and projects across the studio.
- Identify opportunities to improve art workflows, visual quality, and efficiency.
- Profile and implement solutions to improve performance and optimisation of art assets while respecting artistic intent and performance budgets.
- Support the evaluation and adoption of new technologies and techniques that could benefit the game.
- Create and maintain clear, accessible documentation for tools, pipelines, and workflows.
- Work closely with Art, Engineering, and Design teams to help resolve technical challenges and blockers.
- Support the implementation of new techniques and workflows within the art team.
- Be willing to contribute beyond a core specialism when required to support studio and project needs.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
Start with a chat, not a search bar
Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Experience
What We’re Looking For
- Proven experience as a Technical Artist or in a closely related role.
- Experience working on at least one shipped PC or console title.
- Good understanding of modern art pipelines and optimisation techniques.
- Practical scripting experience using Python and/or C# for DCC tools such as Maya or Substance.
- Working knowledge of Unreal Engine (materials, Blueprints) or Unity pipelines.
- Experience with shaders (HLSL), PBR materials, and basic performance profiling.
- Familiarity with lighting, VFX, and post-processing workflows.
- Strong communication skills, with the ability to collaborate effectively with both technical and non-technical teammates.
- A proactive, solutions-focused mindset and a willingness to learn and adapt.
Bonus Points
- Experience supporting optimisation across multiple platforms (e.g. PlayStation, Xbox, Switch, PC).
- Experience working within Agile or similar production workflows.
- A portfolio or examples demonstrating technical art contributions, such as tools, shaders, pipelines, or optimisation work.
- Interest in growing technical expertise and contributing to shared best practices within a team.
Why Cast Iron Games
- A people-first studio with a clear focus on craft, clarity, and collaboration
- A high-trust team where experience is valued and voices are heard
- A respectful, experienced team with a strong engineering culture
- The opportunity to ship performance-optimised, cross-platform games youʼre proud of
- Projects that offer real variety. Different game engines, new challenges, constant growth
- Creative surroundings at Tileyard North, with a supportive creative community
- Competitive salary, flexible hours and professional development support
- Opportunities to lead with clarity, autonomy, and real impact
- No crunch. No egos. Just good code, good people and good games
What To Expect / Key Benefits


Get help with your application
Your very own career expert that helps elevate your application to the next level.
- Start your day any time between 8:00am and 10:00am
- 35 working hours per week with a 1-hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
- 25 days annual leave + 8 days bank holiday
- 1 day leave for your birthday and 1 day leave if youʼre moving house
- Length of service increases are 1 day per year of service up to maximum of 8 additional days
- Up to 8 days discretionary annual leave during our end of year break
- Potential for annual performance bonus
- Free breakfast options, juice, hot drinks and fruit
- Employee referral bonus (up to £2000!)
- Group Life Assurance – 4 x annual salary payable to nominated beneficiaries through an expression of wishes form.
- Income Protection – covers you up for up to 50% of monthly salary for 2 years (after a 26 week deferred period, i.e. when SSP runs out)
- Critical Illness Cover – lump sum of 1 x annual salary on diagnosis of a critical illness
- Cycle to Work Scheme
- EV & Hybrid Car Scheme
- Tech Purchase Scheme – split the cost of Tech or Home electronics through salary deduction, interest free
- Healthcare Cash plan – claim back the cost of everyday healthcare, dental, physio, chiropractor, opticians, podiatry etc
- Private Medical Insurance with Vitality
- Reward Gateway with cashback and discounts on 900+ retailers
- Employee Assistance Programme including Virtual GP service
- Wellbeing Centre based on Mind, Move, Munch and Money
Department Art Locations Wakefield, UK
Contact
Warren Leigh
Senior Talent Acquisition and Development Specialist – Talent Acquisition
Colleagues
Warren Leigh
Senior Talent Acquisition and Development Specialist
About Cast Iron Games
At Cast Iron Games, we deliver technically ambitious, high-quality games with a team-first mindset. Based in the creative heart of Tileyard North, we work on exciting projects with top-tier partners, always with a focus on respect, clarity, and long-term sustainability.
Founded in 2024
“It took my CV and asked me questions relevant to understanding what kind of jobs to suggest for me. Suggestions were almost perfect. Jobs were exactly what I’ve been looking for.”
Jessica, London
Skills