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Rocket Science Group

Game Engineer - Unreal - 3 Month FTC - Remote UK

London
Posted 1 day ago
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This is a 3 month FTC, based in the UK.

We also have offices in both Cardiff and Brighton.

Please note - we are looking for candidates with an immediate start.

Part of the Rocket Science Group

Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay.

But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape -- and with offices in Albany, NY, Brighton, UK and Cardiff, UK, we thrive at the opportunity to Get Sh!t Done on a global scale.

Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence.

ABOUT THE ROLE

We are seeking a talented and versatile Game Developer to join our growing co-dev team.

In this role, you will draw upon your broad technical experience to help build high-quality game systems and features across a variety of projects. You will contribute to designing, implementing, and evolving gameplay, systems, and tools that help our partners deliver excellent player experiences. You will have the opportunity to work across both proprietary and commercially available game engines, and you should be comfortable adapting to new technologies, workflows, and problem spaces as projects evolve.

An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

WHAT YOU'LL DO

  • Feature Development: Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.
  • Generalist Development: Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs.
  • Critical Problem Solving: Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.
  • Technical Design: Collaborate with designers, artists, and product leads to break down requirements and deliver practical, player-focused solutions.
  • Code Review: Participate in code reviews, provide constructive feedback, and help maintain high standards of code quality and maintainability.

WHAT WE VALUE

  • Strong Technical Skills: Professional experience developing games using modern game engines, with proficiency in C++ or similar languages and solid mathematical fundamentals.
  • Engineering Excellence: A commitment to writing clean, maintainable, and efficient code, with a focus on quality and best practices.
  • Breadth of Experience: Comfort working across different systems and disciplines within game development, with a generalist mindset.
  • Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, producers, and project leads.
  • Problem Solving: A proactive and thoughtful approach to identifying, diagnosing, and resolving technical challenges.
  • Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players.
  • Interest in Learning: Curiosity and eagerness to learn new technologies, engines, and practices to remain adaptable and effective.

WHAT YOU MAY ALSO HAVE

  • Console Experience: Experience developing for current-generation consoles such as Xbox Series X/S, PlayStation 5, or Switch.
  • Mentorship Skills: Experience supporting or mentoring less experienced developers as they build new skills.
  • Stakeholder Communication: Experience working with internal or external partners to gather feedback, provide technical input, and solve problems collaboratively.

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WHAT WE CAN OFFER

  • Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including:
  • Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills!
  • Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries.
  • Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don’t crunch!
  • Office Perks: In addition to everything above, we also provide:
    • Weekly Team Lunches
    • Snacks, Including the Good (Yorkshire) Tea
    • Fully Equipped Team Lounge, Including our Favourite Consoles and Games

And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects – if we do say so ourselves!

A FRIENDLY NOTE FROM THE RECRUITMENT TEAM

Let us do the work for you: Even if your profile isn’t an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities.

Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.

Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.

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Skills

C++
Unreal Engine
Game Development
Gameplay Systems
Technical Design
Debugging
Code Review
Mathematical Fundamentals
Console Development
Problem Solving
Collaboration
Tool Development

Location

London, England, United Kingdom

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