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Gameplay Designer (Characters)

United Kingdom
Posted about 8 hours ago
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Gameplay Designer (Characters) - Fully Remote

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Gameplay Designer (Characters) based in United Kingdom.

Join a fully remote game development team creating engaging third-person gameplay experiences through memorable and dynamic character design. In this role, you will shape the combat mechanics, abilities, and gameplay identity of playable characters, collaborating closely with multidisciplinary teams from concept through release. Your creativity and technical expertise will directly influence player engagement by delivering balanced, exciting, and polished gameplay systems. Working in a collaborative environment that values autonomy, innovation, and continuous improvement, you will have the opportunity to prototype, iterate, and refine character experiences using player feedback and gameplay analytics. This is an exciting opportunity for a passionate gameplay designer eager to leave a lasting impact on a major game project.

Accountabilities

  • Design innovative playable characters with unique gameplay mechanics, combat styles, weapons, and abilities.
  • Develop character gameplay features from initial concept through prototyping, implementation, balancing, and final release.
  • Collaborate closely with gameplay programmers, animators, designers, and other cross-functional teams to deliver engaging combat experiences.
  • Create and refine combat mechanics by leveraging gameplay metrics, player feedback, and data-driven insights.
  • Balance character strengths, weaknesses, and counterplay to ensure enjoyable and competitive gameplay.
  • Prototype gameplay systems and iterate on designs to continuously improve player experience and overall game quality.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

P

Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Strong

Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

Requirements

  • Minimum of 2 years of professional experience as a Character or Gameplay Designer, with experience shipping multiple game titles.
  • Strong passion for third-person action and combat gameplay, supported by extensive familiarity with a wide range of games in the genre.
  • Proven ability to design compelling characters with distinctive gameplay identities and mechanics.
  • Deep understanding of combat design principles, including balancing abilities, strengths, weaknesses, and counterplay.
  • Experience creating and testing hands-on gameplay prototypes.
  • Practical experience using Unreal Engine 5 Blueprints to design and implement gameplay abilities.
  • Excellent written and verbal communication skills with the ability to collaborate effectively in a fully remote development environment.

Benefits

  • Fully remote position with the flexibility to work from a wide range of locations.
  • Generous paid time off, plus separate studio closures during summer and winter holidays.
  • Private medical, dental, and mental health coverage.
  • Annual health and wellbeing allowance.
  • Discretionary studio bonus opportunities.
  • Premium technology and equipment provided for your home office setup.
  • Additional regional benefits depending on your location.
  • Supportive, collaborative culture focused on autonomy, continuous improvement, and work-life balance.

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How Jobgether Works

We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.

We appreciate your interest and wish you the best!

Why Apply Through Jobgether?

Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.

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Skills

Gameplay Design
Character Design
Combat Mechanics
Prototyping
Balancing
Unreal Engine 5
Player Feedback
Gameplay Analytics
Collaboration
Communication
Iterative Design
Data-Driven Insights
Creative Problem Solving
Technical Expertise
Third-Person Action
Game Development

Location

United Kingdom

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