European Tech Recruit
GPU Driver & System Software Engineer (Principal)

How your CV stacks up
Upload your CV to see how well it fits this job role
?%
Join a world-leading semiconductor technology company at the forefront of advanced GPU and system-on-chip innovation. This is an opportunity to become part of a highly specialised GPU development team working on next-generation technologies across mobile, computing, AI, automotive, IoT and VR/AR platforms.
The organisation develops advanced semiconductor solutions that power billions of connected devices globally, and its GPU technology plays a critical role across an expanding range of high-performance applications.
This position is suited to an engineer who wants to work beyond a single layer of the GPU software stack. You will have the opportunity to contribute across graphics and compute APIs, kernel-mode drivers, firmware, hardware/software co-design and system-level performance optimisation.
The role
You will work closely with GPU architects, micro-architecture specialists, compiler engineers and modelling teams to maximise silicon performance and influence future GPU designs.
Key areas of responsibility include:
- Designing, implementing and optimising functionality for graphics and compute APIs such as Vulkan, DirectX, OpenGL ES and OpenCL.
- Developing low-level GPU software, including kernel-mode drivers and firmware, with a focus on scheduling, memory management, stability and execution efficiency.
- Investigating complex performance issues across the full software and hardware stack, including driver overhead, bandwidth utilisation, compute throughput and power/performance trade-offs.
- Contributing software expertise to hardware architecture and micro-architecture decisions for future GPU generations.
- Leading technically challenging debugging and development activities while supporting and mentoring other engineers.
- Working flexibly across API, driver, firmware and performance domains rather than being restricted to a single area of ownership.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
Start with a chat, not a search bar
Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
What we're looking for
You should bring strong experience in GPU drivers, graphics systems or low-level systems software, together with excellent C/C++ programming skills and confidence working close to hardware.
Ideally, you will have:
- Deep expertise in one or more graphics or compute APIs, including Vulkan, DirectX 12, OpenCL or OpenGL ES.
- A strong understanding of GPU architecture and internals, including memory hierarchies, command submission, scheduling, synchronisation, graphics pipelines and performance bottlenecks.
- Experience working across different areas of the GPU stack, from APIs and kernel drivers through to firmware, compilers and hardware architecture.
- The ability to lead complex technical investigations and contribute to high-level engineering decisions.


Get help with your application
Your very own career expert that helps elevate your application to the next level.
Additional experience in GPU performance analysis, firmware, virtualisation, compiler technology or runtime optimisation would be valuable. Exposure to AI/ML workloads, DNN operators or mapping computational workloads onto GPUs and accelerators would also be advantageous.
This is an opportunity to work on advanced GPU technology where software engineering decisions can directly influence future silicon architecture and real-world graphics, compute and AI performance.
Interested in finding out more? Apply now or email nk@eu-recruit.com for a confidential discussion.
“It took my CV and asked me questions relevant to understanding what kind of jobs to suggest for me. Suggestions were almost perfect. Jobs were exactly what I’ve been looking for.”
Jessica, London
Skills