Cloud Imperium Games
Lead Graphics Programmer

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Lead Graphics Programmer
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.
As a Lead Graphics Programmer in the Manchester Studio, you would be pushing forwards the rendering technology that powers a huge sandbox universe, spanning every conceivable scale from shading interstellar gas clouds, planets and asteroid belts, down to rendering individual human hairs. You will also advance the core rendering technology that aspires to achieve photo-real visuals, such as physically based light, eye and lens simulations, as well as more low-level engine technologies such as shader building & compilation, content streaming systems, and the multi-threaded and cross-API renderer architecture.
All of this will be achieved using the latest PC hardware, technology and APIs to produce a fast and scalable suite of visual technology to power some of the most ambitious games ever developed.
About Us
Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe.
What Does a Lead Graphics Programmer at Cloud Imperium Games Do?
In short, on a daily basis you will:
- Lead the technical direction of graphics and rendering systems within your domain.
- Drive research and implementation of new cutting-edge graphics technology and tools.
- Own major rendering features and systems from design through to delivery and long-term maintenance.
- Analyse, refactor and improve upon existing graphics technology.
- Manage a team of graphics programmers, including performance reviews, development planning, and day-to-day support.
- Coordinate workload and priorities within the graphics team in collaboration with production and engineering leadership.
- Work closely with art, design, and engineering teams to align visual goals with technical solutions.
- Assist and advise other software developers in use of graphics/rendering features, while debugging and fixing complex problems.
- Profile and optimise the entire rendering pipeline, including lighting and shading components of the game.
- Help define technical standards, workflows, and performance targets for the rendering team.
- Keep up to date with the latest graphics and rendering techniques and tools, helping us to innovate, plan, and deliver full features.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
Start with a chat, not a search bar
Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
What Do We Expect from Our Lead Graphics Programmers?
- Expert-level C++ skills in a large shared codebase, including architecture, code reviews, and performance-critical systems.
- Strong experience with shader languages and modern graphics APIs.
- Deep knowledge of 3D rendering, 3D math, and optimisation of the complete rendering pipeline.
- Proven experience owning significant graphics or engine-level systems.
- Experience managing engineers, including performance management and career development.
- Strong software debugging skills to effectively track, diagnose and solve complex issues.
- Work well in a cooperative, cross-functional team environment; ability to translate technical jargon to non-technical audiences.


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Diversity Statement
CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.
Fraud Statement
We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.
If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!
Join us as we break boundaries and make videogame history. With studios in Manchester, Los Angeles, Austin, and Frankfurt our colleagues work in a relaxed, innovative, and future thinking environment. We host various sports and social groups, such as tabletop games, wargaming, yoga, football, and tennis, to name a few.
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