UniVirtual Inc.
Learning Experience / Educational Games Designer

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Summary:
- 2+ years of experience in a design-related role.
- Entirely Remote (must be located between UTC-5 and UTC+3 time zones).
- 6-month initial contract, with genuine possibility of longer-term work.
- $30,000–$40,000 USD per annum, based on experience, skills, and location.
About UniVirtual:
UniVirtual builds interactive learning experiences for immersive 3D environments. Using Unity and our proprietary virtual learning platform, we virtualize and gamify courses, labs, and training. We work primarily for higher education, but also for corporate training and First Nations communities in the US and Canada.
We're a fully remote team of 18 and growing, collaborative by nature, and motivated by work that genuinely matters.
About the Role:
We're looking for a Learning Experience Designer to help turn educational and training content into clear, engaging, and implementable interactive experiences for our virtual 3D platform.
The role is a hybrid of instructional design, UX, and game design. We welcome two backgrounds: a learning or instructional designer curious about games, or a game, serious-games, or interactive designer curious about education.
Over 13 years, we have developed a specific methodology for immersive learning. You'll learn that methodology directly from the CEO, who currently leads our product and experience design. In the first phase, you'll work directly alongside that design process: shadowing client and SME meetings, documenting design decisions, drafting learner flows, and turning high-level concepts into clear written specifications. From there, the role grows steadily toward ownership: individual activities first, then module sections, and eventually whole learning experiences.
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This is a good fit for an associate-level designer with practical design experience, strong written communication, and the ambition to grow into a specialized interactive learning design role.
Responsibilities:
- Design learning experiences alongside the product lead and subject-matter experts, and document the decisions behind them.
- Translate educational content into interactive designs: learner flows, interaction steps, UI wireframes, NPC dialogue, visual references or storyboards, and the specifications the development and art teams build from.
- Review implemented features and produced assets against design intent, and give clear, structured feedback.
- Adjust designs in response to QA and playtesting, keeping documentation up to date throughout.
- Help improve UniVirtual's design templates, documentation standards, and design processes.
- Collaborate across a cross-functional team of developers, artists, QA, subject-matter experts, and leadership.
Required:
- 2+ years of experience in a design-related role — such as learning experience design, instructional design, UX or product design, game or serious-games design, or educational technology.
- Experience designing user- or learner-oriented digital experiences, with strong UX consideration for flow, guidance, clarity, feedback, and usability.
- Experience designing work that others build, and collaborating across disciplines such as developers, artists, QA, educators, or subject-matter experts.
- Ability to work from high-level or incomplete source material by researching the topic, identifying gaps, and turning it into structured design work.
- Ability to move design work forward autonomously in an environment where direction may sometimes be high-level.
- Strong written and spoken English, with the ability to produce detailed design documentation and explain complex ideas clearly.
- Must be located between UTC-5 and UTC+3.


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Nice to Have:
- Practical experience bridging instructional design and game, UX, or interactive design.
- Experience with Unity-based products.
- Experience in edtech, higher education, or STEM learning/training.
- Experience working on live products with ongoing post-release iteration.
Benefits:
- Meaningful work. We build tools that help people learn; for universities, for professional development, for First Nations communities. You'll work on things that matter beyond the balance sheet.
- Genuinely flexible. We have collaborative hours (12:00–17:00 UTC) for meetings and synchronous communication. Beyond that, you manage your own schedule. We care about what you deliver, not when you're online.
- 33 days of paid time off per year, including holidays and sick leave; even on a contract basis.
- Collaborative, not competitive. We're a team that supports each other.
- Mentorship and room to grow. This role is designed to develop over time, starting with close collaboration and design support, then progressing toward greater ownership of interactive learning experiences and product design work.
Compensation:
$30,000–$40,000 USD per annum, based on experience, skills, and location.
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