Lighthouse Games
Lighting Artist

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About Lighthouse Games
Lighthouse Games is an AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career, in an environment that feels truly collaborative. You will learn from the best and work alongside the future greats of the gaming industry.
Role: Lighting Artist
As a Lighting Artist, you will be integral to crafting the visual atmosphere of our games. You will work closely with Art Leadership and other disciplines to create compelling and immersive environments that enhance the player experience. Your understanding of lighting principles will help you achieve a balance between aesthetic and functional lighting, ensuring our game worlds feel alive and engaging.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Responsibilities
- Setting up lighting for levels
- Creating lightmaps
- Implementing both dynamic and baked lighting solutions
- Collaborating with the art team to ensure lighting enhances the overall artistic vision
- Contributing ideas to improve lighting workflows
- Staying updated on industry trends and techniques
Requirements
- Experience as a Lighting Artist in the games industry or a strong portfolio showcasing relevant work
- Solid understanding of lighting principles and colour theory
- Proficiency with industry-standard lighting tools, particularly in Unreal Engine or similar software
- Ability to work as part of a team and take direction from senior artists
- Excellent communication skills and a collaborative mindset
- Passion for creating immersive gaming experiences


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Benefits
- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical treatments
- Mental Health Support
“It took my CV and asked me questions relevant to understanding what kind of jobs to suggest for me. Suggestions were almost perfect. Jobs were exactly what I’ve been looking for.”
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