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NVIDIA

Principal Developer Technology Engineer

United Kingdom
zł 483.7k – zł 838.5k/yr
Posted 3 days ago
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Principal Developer Technology Engineer

Principal Developer Technology Engineer – Advanced Rendering & AI in Games

About the Role

For two decades, NVIDIA has pioneered visual computing, the art and science of computer graphics. With our invention of the GPU—the engine of modern visual computing—the field has expanded to encompass PC gaming, movie production, product design, medical diagnosis, scientific research, and AI. Today, AI and visual computing are becoming central to how people interact with technology, and there has never been a more exciting time to join our team.

We are now seeking a Principal Developer Technology Engineer to focus on advanced rendering, including path tracing and neural graphics, as well as the broader adoption of AI technology in gaming.


Key Responsibilities

Collaborate with some of the most innovative AAA developers globally to:

  • Optimize GPU and system performance for fastest and most fluid gameplay, with path-traced neural rendering and complex AI behaviors.
  • Develop, profile, optimize, and tune neural rendering algorithms and AI models to maximize computing resources.
  • Work closely with NVIDIA’s architecture and driver teams to enhance performance on current and next-gen hardware.
  • Explore cutting-edge GPU technology, create technical demos, write whitepapers, and present work at industry conferences.

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Requirements

See the following as minimum essential qualifications:

Education & Experience
  • Master’s degree in Computer Science, Computer Engineering, or a related computationally focused field (or equivalent ** industry experience**).
  • 15+ years of relevant work experience or research.
Technical Skills
  • Proficient in C++ with strong software development, optimization, and debugging expertise.
  • Exceptional math skills, including linear algebra, calculus, and performance modeling.
  • Deep knowledge of:
    • Real-time rendering (including ray/ path tracing).
    • GPU technologies (shaders, shading languages like GLSL/HLSL, APIs like DirectX or Vulkan).
  • Hands-on experience with low-level performance optimizations.
  • In-depth expertise in CPU and GPU architecture.

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AI & Development Expertise
  • Strong understanding of AI fundamentals, with experience applying ML tools for programming productivity and designing custom AI solutions.
  • Familiarity with Neural Graphics techniques is a strong-plus.
Soft Skills & Other Requirements
  • Strong communication, organization, and prioritization skills.
  • Willingness to travel for on-site visits and conferences.

Preferred Qualifications (Ways to Stand Out)

  • Professional experience in machine learning algorithms and applications.
  • Experience optimizing inference / training workloads.
  • Windows or Linux driver development back ground.
  • Deep exposure to Neural Graphics methodologies.

Compensation Note

Base salary will be location- and experience-dependent. For Poland, the range is 483,750 PLN – 838,500 PLN (J R2013547).

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Skills

C++
Software Development
Optimization
Debugging
Real-Time Graphics
GPU Technologies
Ray Tracing
Path Tracing
Shading Languages
DirectX
Vulkan
AI Fundamentals
Machine Learning
Neural Graphics
Performance Optimization
CPU Architecture

Location

United Kingdom

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