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NVIDIA AI

Principal Developer Technology Engineer

Fisherton de la Mere
zł 483.7k – zł 838.5k/yr
Posted 1 day ago
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Principal Developer Technology Engineer

Principal Developer Technology Engineer (Advanced Rendering & AI) at NVIDIA


Job Requisition ID

JR2013547


Time Type

Full time


About NVIDIA & This Role

At NVIDIA, we’ve shaped the future of visual computing for two decades—from inventions like the GPU to its vital role in AI, 3D gaming, healthcare, and scientific discovery. We’re now exploring the next frontier of visual computing and AI, where path tracing, neural graphics, and advanced AI intersect with real-time experiences.

We’re looking for a Principal Developer Technology Engineer to lead innovation in advanced rendering, path tracing, neural graphics, and AI-driven gaming technologies—collaborating with AAA-developer partners worldwide to push the boundaries of performance, fluidity, and visual fidelity.


What You’ll Be Doing

  • Partner with leading AAA developers to optimize GPU and system performance, ensuring seamless, high-fidelity gameplay with path traced neural rendering and complex AI-driven behaviors.
  • Develop, profile, optimize, and fine-tune neural rendering algorithms and AI models to maximize computational efficiency for real-time applications.
  • Engage with NVIDIA’s architecture and driver teams, ensuring the best possible experience on current GPU hardware and guiding features for next-generation designs.
  • Explore cutting-edge GPU technologies—design new rendering or computational techniques, develop technical demos, publish whitepapers, and present research at worldwide conferences.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Requirements

A candidate must demonstrate:

  • Education:

    • Masters degree in Computer Science, Computer Engineering, or a related computationally intensive field. (Or equivalent experience.)
  • Experience:

    • At least 15+ years of relevant industry or research experience.
  • Technical Proficiency:

    • Deep expertise in C++, with a strong foundation in software engineering, debugging, and optimization.
    • Exemplary mathematics skills, including linear algebra and calculus, for modeling performance and solving computational challenges.
    • Masters real-time graphics and GPU technologies, including:
      • Shader programming
      • Rendering algorithms (lighting techniques such as ray/punktracing)
      • Shading APIs such as DirectX or Vulkan.
    • Hands-on experience with low-level optimizations and in-depth understanding of both CPU and GPU architectures.
    • Adequate grasp of AI foundational concepts, with proving equivalent ability to design applications—rather than merely applying existing AI tools.

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  • Soft Skills & Collaboration:
    • Strong communication, organization, and prioritization ability.
    • Willingness to travel for: • On_site collaboration with external development teams. • Attendance at industry conferences.

Ways to Stand Out

If you have (or if in your past experience we see), the following will make your application more competitive:

  • Experience with machine learning algorithms and applications.
  • Background in optimizing AI-inference & training workloads.
  • Expertise in Neural Graphics (e.g., networks for rendering).
  • Experience developing Windows or Linux GPU drivers.

Compensation for Role in Poland

  • Base salary: 483,750 – 838,500 PLN (adjusted for local labor market criteria, experience bandwidth, and comparable benchmarks).
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Skills

C++
Software Development
Optimization
Debugging
Real-Time Graphics
GPU Technologies
Neural Graphics
AI Fundamentals
Performance Modeling
Path Tracing
Shading Languages
DirectX
Vulkan
Machine Learning
Driver Development
CPU Architecture

Location

Fisherton de la Mere, England, United Kingdom

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