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MICROTECH GLOBAL LTD

Principal Rendering Engineer

Guildford
Posted 1 day ago
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Principal Rendering Engineer

As our Principal Rendering Engineer

As our Principal Rendering Engineer you will be working closely with our Technical Director and Engineering team to develop and optimise the rendering and graphics technology we implement on our AAA projects.

Your main focus will be collaborating with our team of engineers, artists, and technical artists to design, implement, and optimize rendering features. You will be at the forefront of creating visually stunning and immersive experiences for our players - we want our games to inspire and amaze.

As our Principal Rendering Engineer, you will:

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

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Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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  • Develop and optimize rendering features
  • Implement shaders and lighting systems
  • Collaborate with artists to achieve exceptional visual quality
  • Optimize performance and memory usage
  • Maintain and enhance the rendering pipeline
  • Research and implement cutting-edge rendering techniques
  • Provide technical guidance to the team

Requirements

What we're looking to see on your CV:

  • Significant experience in real-time rendering and graphics programming
  • Proficiency in C++ and shader programming languages (e.g., HLSL, GLSL)
  • Strong understanding of rendering algorithms and techniques
  • Experience with Unreal Engine or other modern game engines
  • Knowledge of performance profiling and optimization techniques
  • Excellent problem-solving and debugging skills
  • Strong communication and teamwork skills
  • Previous experience shipping AAA titles is a plus

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Bonus points if you have:

  • At least one, or two extra languages under your belt
  • Previous experience in building large scale, realtime, multiplayer games

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Skills

C++
Shader Programming
Rendering Algorithms
Unreal Engine
Performance Profiling
Optimization Techniques
Problem-Solving
Debugging
Communication
Teamwork

Location

Guildford, England, United Kingdom

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