
How your CV stacks up
Upload your CV to see how well it fits this job role
?%
Join Creative Assembly and craft deep and detailed games that last
Entertaining millions of players across the globe for decades.
The Role
Creative Assembly is looking for an experienced Principal VFX Artist to join our Total War team based at our studio in Horsham, in the heart of West Sussex.
In this new role, you will help define the VFX quality bar for our Total War products, mentor our VFX team, and collaborate with our core technology groups to develop proprietary tools and pipelines. An excellent communicator and organiser, you will play a key role in delivering high-quality, performant visuals across our projects.
This role requires three days per week in the studio (Tuesday, Wednesday, Thursday).
What you’ll be doing
Key Responsibilities
- Inspire and guide the VFX team to create high-quality, performant visuals.
- Create and develop high-quality visual effects that set the artistic and technical benchmark for internal teams and external partners.
- Work closely with the VFX Lead, providing mentorship, training, and documentation while continuing to grow your own skills and expertise.
- Scope VFX work based on player value and gameplay needs, managing priorities across franchise and product requirements.
- Collaborate with Art Directors and Leads to establish VFX style guides for multiple projects.
- Partner with cross-discipline teams to build and maintain efficient pipelines.
- Communicate effectively with Production, Artists, Designers, and Programmers.
- Research emerging VFX technologies and plan technical roadmaps to remain competitive with industry standards.
- Work with VFX and Engine teams to maintain optimised workflows for content creation.
What we are looking for
Essential:
- Ability to create and implement world-class real-time VFX in a game engine.
- Excellent visual awareness and artistic ability.
- 5+ years in game development and 3+ shipped titles.
- Experience mentoring artists and supporting career development.
- Skills in modelling, texturing, lighting, and image processing.
- Strong understanding of VFX asset costs and performance impact across platforms.
- Excellent interpersonal skills.
- Highly effective time-management and prioritisation skills.
- Awareness of industry technology trends.
- Understanding of game development processes.
- Love of games
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
Start with a chat, not a search bar
Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Knowledge of:
- Image manipulation tools (Photoshop, Substance Designer)
- 3D software (Maya, 3ds Max, or similar)
- Creating animated sprite sheets
- Particle system optimisation
- Particle system terminology and applications
- Particle editors (Unreal, Unity, or similar)
- Strong understanding of contemporary shader features and workflows.
Desirable:
- Formal art or technical training with a broad skill set.
- Experience working across a range of artistic styles.
- 2+ shipped titles as a Senior.
- Knowledge of Houdini for real-time VFX.
- Knowledge of Embergen.
- Familiarity with data management tools (SVN, Perforce).
ABOUT CREATIVE ASSEMBLY
We care deeply about the experiences we create and put our players at the heart of our decisions. We are all game makers; no matter our role we are empowered to make significant contributions to our games, supported by skills development and growth opportunities.
Most roles at Creative Assembly are hybrid; what this looks like will be discussed during the interview process. For many teams, this is 3 days a week in the studio. CA has the right to change requirements based on the needs of the business.
We offer many benefits to support you and your family including:
- Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
- Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
- Bespoke relocation package for you and your dependents
- Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
- Additional benefits ranging from free games and work parties to discount on technology
- Wellbeing support and virtual confidential counselling


Get help with your application
Your very own career expert that helps elevate your application to the next level.
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Our studio sites have disabled access.
WORKING THE SEGA WAY
We believe that making the best games relies on having the best people, so we make sure that we look after ours…
For our gaming buffs, you can get involved in our lunchtime get gaming sessions in our games lounge and Club SEGA, regular gaming tournaments and free SEGA games on Steam. If you're more of a foodie, you can take advantage of fresh fruit and cereal every single day. Fitness fanatics will love our discounted gym membership, ride to work scheme, workout area and bootcamps in the business park. You can find your zen with weekly yoga classes as well as in-house massage therapy.
You'll have access to a comprehensive benefits package that includes life assurance, income protection, private healthcare & dental insurance schemes and an enhanced contributory pension scheme. We offer competitive salaries and a fantastic bonus scheme so that you can stay motivated and focused on making SEGA the best it can be. We hold regular lunch & learn sessions, company updates at incredible venues in Central London and Christmas parties that you’ll want to brag to your mates about! What’s not to love?
We pride ourselves on having flexible working hours to ensure that you have a life outside of the office. We want people of all backgrounds to see themselves represented and included in our work, so we actively seek to diversify our team and bring more voices to the table. All applicants are welcome!
And that’s just the tip of the iceberg. Check out our Careers Website to find out why we are a workplace you’ll never want to leave!
“It took my CV and asked me questions relevant to understanding what kind of jobs to suggest for me. Suggestions were almost perfect. Jobs were exactly what I’ve been looking for.”
Jessica, London
Skills
Location