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The Hacking Games

Product Designer

United Kingdom
Posted about 18 hours ago
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Product Designer

The Hacking Games | Full-time, permanent (6-week probationary period) | Hybrid, 2 to 3 days per week in our London office

About the Role

The global cybersecurity workforce is short 4.8 million people. Most of the industry still hires with CVs and keyword filters. At The Hacking Games we use behavioural signals, gaming data, and problem-solving patterns to find people who think like hackers, whether or not they have ever called themselves one.

We build two products.

HAPTAI is how we find the talent. A gamer-native terminal is the candidate's front door. A recruiter hub is where employers assess and shortlist. ACE is our Adversary Chain Engine. It records real attacks and turns them into detection intelligence that defenders can deploy.

Both are technically strong. Both are still wrapped in interfaces that undersell what they do. That is the problem this role exists to fix.

When some successful startups were young, their screens did real work. Moving attack traces, colour, and depth told you there was something serious underneath before you read a line of text. We have the substance. We want someone who can make it visible, and make people want to look.

This is a design role where visual craft leads. You will own the experience across both products, from the research that shapes it to the artwork that ships.

What You Will Do

  • Set the visual language for ACE and HAPTAI: the attack traces, the persona reveals, the motion, the colour, the moments that make someone stop and look
  • Design the ACE experience that turns an adversary chain into something a defender reads at a glance: live chain graphs, terrain flow maps, replay walkthroughs, and coverage views
  • Own the HAPTAI candidate experience. The gamer-native terminal should feel like a game, and the persona report should feel like something worth playing to reach
  • Evolve the Recruiter Hub so it holds up as we scale into National Programmes
  • Lead discovery and research across both products, and use what you find to challenge our assumptions rather than confirm them
  • Build and own the design system. Audit and consolidate our Figma workspace and component library into something the whole team can build on
  • Work daily with product and engineering to move designs into shipped product
  • Tell us plainly when a design does not match what the product can do

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

Start with a chat, not a search bar

Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

P

Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

A Note on Gaming

A strong connection to gaming is essential. You are either an active gamer or have designed for gaming products. You understand how people behave in complex, system-driven environments, because that is where our users live.

What You'll Bring

  • A portfolio built on visual craft: original artwork, motion, and colour with a clear point of view. We will look at the art first
  • Three or more years in product design, with shipped work you led from research through to release
  • Fluency with generative AI visual tools, and the habit of staying current as they change. You can produce original imagery, texture, and motion, not only assemble components
  • Fluency with AI-assisted design and prototyping tools such as Figma Make, v0, Galileo, or Claude, so you can move from insight to several options to a testable prototype without waiting on a dev cycle
  • Strong Figma skills: component libraries, tokens, and file architecture other people can use
  • A research-led approach. You find out what is true rather than assume it, and you defend a decision with evidence
  • Sharp instinct for layout, hierarchy, and consistency, and the judgement to know when a design is ready to ship and when it isn't
  • The judgement to know when a design is ready to ship and when it is not
  • Comfort designing inside real product and engineering constraints, with the instinct to push on them rather than accept them

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Nice to Have

  • Experience with data visualisation, network graphs, or motion design
  • Experience designing SaaS products, dashboards, or data-driven interfaces
  • Familiarity with user-testing tools such as Maze
  • Curiosity about cybersecurity, hacking, or technical products
  • Experience designing for a wide age range, including younger audiences

This Role Suits Someone Who

  • Takes an ambiguous brief and turns it into a direction, without waiting to be told what good looks like
  • Works fast and adapts faster. You have shipped in intense, high-tempo teams, and you have no patience for process for its own sake
  • Has a point of view and brings evidence when they disagree. Changes their mind when the evidence points the other way
  • Wants to build the design function, not inherit one
  • Thinks in systems and in artwork, and moves between the two easily
  • Says so when a design falls short of what the product could be

Apply

Email hr@thg-v.com with:

  • Your portfolio. Lead with the work you are proudest of as art, and include at least one case study from research through to shipped design
  • A short note on your product design experience, your connection to gaming, and how you use AI in your visual process
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Skills

Product Design
Visual Craft
Motion Design
User Research
Design Systems
Figma
Generative AI
Prototyping
Data Visualisation
User Testing
SaaS Design
Layout and Hierarchy
Component Libraries
Gaming Design
Cybersecurity Knowledge

Location

United Kingdom

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