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Product Designer
Product Designer - London
Live shows make us feel good. They’re a time to hang with our friends, discover new artists or lose ourselves on the dancefloor. We’re on a mission to bring all of this to more fans, more often – and that’s where you come in.
We’re looking for a Junior Product Designer who’s equally at home crafting a polished UI flow as they are building out brand assets, campaign visuals, or motion pieces. This is a great role for someone early in their career who wants to develop across multiple disciplines simultaneously, working alongside a close-knit, supportive design team.
At DICE, you’ll be part of the company redefining live entertainment. It’s a place where you can be yourself, influence the culture, and create work you’re proud of.
About the role
You’ll sit within the product design team, supporting our multiple squads and their aims which means your weeks will vary on how they look. One day you might be supporting a designer refining a ticketing flow; the next you could be creating motion assets for a campaign or building out social assets for a new feature launch.
You’ll report to the Head of Product Design and work closely with a team of experienced designers who are genuinely invested in helping you grow. There’s a lot of support on offer here — expect real mentorship, honest feedback, and plenty of room to develop across different areas of design.
About you
You have 1–3 years of experience in a commercial design environment — agency, studio, or in-house product team
- You understand the fundamentals of great design. You don’t need them listed here. We don’t expect a junior designer to be perfect but the core understanding is already there to be sharpened.
- Your portfolio demonstrates the range required: product/UI work and brand, motion, or campaign design.
- You have hands-on experience with motion design tools (Jitter, After Effects, Rive or similar). We use Jitter here at DICE currently but we’re not precious about tools. Whatever gets the job done.
- Skills or an interest in illustration would be a lovely bonus.
- You understand how to design for responsive web and native mobile platforms.
- You love music and care about the mission to bring more people to live shows.
- You're hungry to learn, not precious about feedback, and most importantly, want to develop across multiple facets of design.
- You take ownership of your craft. Mistakes are part of developing as a designer and aren’t an issue but you have to learn from them.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
Start with a chat, not a search bar
Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
You will
- Support product design workstreams across squads, executing high-quality UI and interaction design.
- Create brand assets and visual design collateral for campaigns, launches, and product moments.
- Produce motion design and animation for digital surfaces, including app, web, and social.
- Contribute to social media campaigns with on-brand graphic design and visual storytelling.
- Support the evolution of DICE's brand through illustration, graphic design, and creative exploration.
- Collaborate closely with designers, writers, and researchers in regular critique sessions.
- Communicate design decisions clearly and contribute positively to team culture.
About DICE
DICE is based throughout Europe, North America, Australia and India, and is rapidly growing worldwide. We’re constantly innovating to bring amazing products to fans, artists, venues and promoters. DICE has won the 'Best Ticketing Service' category at the Music Week Awards three times in total, and you've definitely seen The Fan absolutely everywhere.


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We know that having a variety of perspectives makes us a better company – it's why we strongly encourage members of underrepresented communities to apply. Find out how we're creating a more diverse, equitable and inclusive DICE.
We recognise the benefits of hybrid working and want to create the best balance to ensure we can continue working together effectively. For our UK team, we have a hybrid work policy of three days in the office and two days from anywhere. You can chat about your specific team’s days and expectations during the interview process.
Application process
Our process usually involves a quick chat on the phone, a task appropriate to the level of the role, and an interview where you’ll meet the people you’ll work with. We’ll keep you fully informed along the way.
For information on how we use your data, please view our Candidate Privacy Policy.
We may use AI-assisted tools to help analyse skills and experience. These systems function solely as decision-support tools; they do not autonomously reject candidates or make final hiring decisions. Every application is subject to meaningful human oversight, with every hiring decision through the process being made by humans
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