Electronic Arts (EA)
Reverse Engineer

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Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Reverse Engineer
The EA Security team protects EA by reducing our exposure to security risks. We raise risk awareness for the entire company and provide measured, proportionate security and risk management controls, services and solutions.
The Reverse Engineer I is a member of EA Security's Secure Platform Engineering & Anti-Cheat Response (SPEAR) team and will report to the manager of the Gameplay Integrity Operations sub-team.
As a Reverse Engineer I, your primary job will be to analyse cheats developed against EA's games and to make it harder for cheat developers to create new cheats. Your work will help ensure fair and fun gaming experiences for EA's customers across all of EA's games.
Lastly, you'll need to determine risk posed by the gameplay integrity issues you discover and communicate your findings across teams to both technical and non-technical audiences.
Responsibilities
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
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- Reverse engineer unobfuscated user-mode cheats developed for PC, mobile, and consoles
- Document and report on the functionality of the cheats you've analysed
- Use architecture and design documentation to create anti-cheat assessment scoping documents and define cheating test-cases for upcoming anti-cheat assessments
- Perform anti-cheat assessments of pre-release products
- Consult with and advise EA game teams on how to mitigate specific cheats
- Identify cheat variants that defeat previous mitigations, and suggest solutions
Qualifications
- Knowledge of operating system fundamentals (processes, threads, virtual memory)
- Read and understand x86/x64 assembly language
- Experience with a debugger such as WinDbg, x64dbg, OllyDbg, or gdb
- Experience with a disassembler such as Ghidra, IDA Pro, Binary Ninja, or radare2
- Read and understand one or more of C++, C#, Java, or.NET CIL
Additional Qualifications
- Bachelor's Degree in Computer Science or Information Security
- Information Security certifications such as CEH, CISSP, GSEC, OSCP, OSCE, or Security+
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.


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We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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