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TINK TEAM LTD.

Senior 3D Animation & VFX Artist

England
Posted 1 day ago
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PC / Steam / Unity / Part-time, Remote

About the Role

TINK TEAM LTD is a UK-based independent game studio developing three PC games for Steam. We are looking for a Senior 3D Animation & VFX Artist to create and integrate game-ready character animation, rigging, and real-time visual effects.

This is a revenue-share position rather than a monthly salaried role. You will receive an agreed percentage of the game’s revenue after commercial release.

Key Responsibilities

  • Create game-ready rigs for characters, creatures, enemies, and bosses.
  • Handle skinning, weight painting, and deformation quality.
  • Produce gameplay animations, including movement, attacks, skills, reactions, and deaths.
  • Prepare and integrate animation assets into Unity.
  • Create real-time VFX for attacks, impacts, projectiles, abilities, telegraphs, and environmental effects.
  • Coordinate animation timing and VFX to improve gameplay clarity and impact.
  • Establish reusable animation, rigging, export, and naming workflows.
  • Collaborate with artists, developers, designers, and producers.
  • Review work and support less experienced artists when needed.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

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Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

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Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Only hits

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Requirements

  • Strong professional experience in game rigging and gameplay animation.
  • Solid knowledge of FK/IK systems, skinning, weight painting, and animation polish.
  • Experience preparing animation assets for Unity.
  • Strong understanding of timing, anticipation, silhouette, impact, and combat readability.
  • Experience with Unity Particle Systems, VFX Graph, Shader Graph, or similar tools.
  • Ability to deliver clean, organized, and reusable project files.
  • Comfortable working remotely within a structured production pipeline.

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Nice to Have

  • Experience with stylized games, action games, roguelites, survival games, or co-op titles.
  • Creature, enemy, or boss animation experience.
  • Familiarity with Unity Animator Controllers and gameplay-driven animation systems.
  • Experience with Blender, Maya, 3ds Max, or equivalent tools.

How to Apply

Please contact us via WhatsApp with your portfolio, relevant experience, and preferred availability.

WhatsApp: +44 7356 039670

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Skills

3D Animation
VFX
Character Rigging
Skinning
Weight Painting
Unity
Real-time VFX
Unity Particle Systems
VFX Graph
Shader Graph
Animation Workflow
Combat Readability
Blender
Maya
3ds Max
Unity Animator Controllers

Location

England, United Kingdom

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