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Double Eleven

Senior 3D Artist

Middlesbrough
Posted about 15 hours ago
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We’re looking for a Senior 3D Artist

We’re looking for a Senior 3D Artist to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside.

About the Role

As a Senior 3D Artist at Double Eleven, you’ll create high-quality props and assets to populate and elevate our game environments. Collaborating closely with the Art Director, Lead Artist, and our experienced Art Team, you will play a pivotal role in shaping the game’s final visual identity.

What you’ll be doing

  • Create high-quality, AAA-standard 3D assets that align with the project's artistic vision, technical requirements, and established production pipelines
  • Produce a wide variety of hard surface and organic assets using efficient high-to-low poly workflows, modular construction techniques, and trim sheet methodologies
  • Take assets from concept art, reference material, or mood boards through to polished, game-ready implementation with minimal supervision
  • Create, export, and implement assets within game engines, ensuring they are correctly configured and meet technical and visual standards.
  • Ensure all assets meet agreed benchmarks for modelling, topology, UV layouts, texturing and optimisation
  • Collaborate closely with artists, designers, engineers, and other disciplines to deliver high-quality content that supports gameplay and project goals
  • Identify and resolve artistic or technical challenges, proactively seeking solutions that balance visual quality with performance
  • Plan, manage, and deliver your work to agreed schedules while maintaining a consistently high standard of quality
  • Mentor and support other artists by sharing knowledge, providing constructive feedback, and helping to foster a collaborative and inclusive team environment
  • Contribute to the ongoing improvement of art pipelines, workflows, best practices, and quality standards across the team

What we’re looking for

  • Excellent proficiency with industry-standard art tools, such as Maya or 3ds Max, Substance Designer/Painter, ZBrush, and Photoshop
  • Strong communication skills, with the ability to collaborate effectively across art, design, engineering, production, and other disciplines
  • The ability to critically evaluate your own work, provide constructive feedback to others, and contribute to maintaining high artistic standards across the team
  • A solid technical understanding of real-time game development, including creating and optimising assets to meet memory, performance, and gameplay requirements
  • Confidence in planning, prioritising, and accurately estimating your own work while delivering to agreed deadlines
  • Excellent knowledge of UV layouts, colour theory, composition, and asset presentation
  • A strong portfolio demonstrating high-quality hard surface and organic environment, prop, or character assets suitable for modern game development
  • Excellent understanding of game engines and the technical requirements for implementing high-quality art assets
  • Good knowledge of trim sheet workflows and efficient asset creation techniques
  • Experience creating high-quality physically based rendering (PBR) materials using modern texturing workflows
  • A collaborative mindset with a high level of professionalism, integrity, accountability, and a genuine commitment to supporting the wider team
  • A passion for creating exceptional game art, continuously improving your craft, and helping others to develop

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

Qualifications

All relevant qualifications considered

What to expect

Working life at Double Eleven

  • Start your day any time between 8:00am and 10:00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • Opportunity to apply for hybrid working (up to 2 days working from home per week)
  • 28 days annual leave (20 days annual leave + 8 days bank holiday)
  • 1 day leave for your birthday and 1 day leave if you’re moving house
  • Up to 10 days discretionary annual leave during our end of year break
  • A brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more
  • Subsidised market hall with food, freshly prepared daily by our in-house hospitality team
  • Free breakfast options, juice, hot drinks and fruit.
  • Employee referral bonus (up to £2000!)
  • Electric Car Scheme
  • Cycle to Work scheme
  • Free game codes, game swag and merchandise
  • Family-friendly leave available
  • Christmas Saving Scheme
  • Free parking
  • Best-in-class tools and workflows so you can focus on creativity
  • Recognising your contribution - award schemes
    • Annual Profit Share
    • Length of Service
    • Annual High Performer Award
  • Professional development and wellbeing
    • Vitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period)
    • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
    • Financial support when needed most, with critical illness and income protection to support you should you become unwell or unable to work. Along with Life assurance to support your loved ones in the event of your death
    • A personalised development plan with dedicated support tailored to your growth and goals
    • Access to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student)
    • A dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation
    • In-studio wellbeing programmes and People team support
  • Team life
    • Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you)
    • Many team events to celebrate team and game milestones
    • Sponsored team activities including football, basketball, book club, movie club and more
    • Opportunity to contribute to our internal Employee Diversity and Equality Network

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Ways to reach us

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at Double Eleven

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Skills

Maya
3ds Max
Substance Designer
Substance Painter
ZBrush
Photoshop
PBR Materials
UV Layouts
Hard Surface Modelling
Organic Modelling
Trim Sheets
Game Engine Implementation
High-To-Low Poly Workflow
Modular Construction
Topology Optimization
Color Theory

Location

Middlesbrough, England, United Kingdom

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