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Reporting to Lead Gameplay Designer Job Title Senior AI Designer Department
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Game Design/Scripting


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Location
Brighton
Who We Are Hangar 13 is an internal 2K development studio that creates influential AAA video game experiences across all major platforms. The studio has three locations around the world: Brighton (UK), Brno & Prague (Czech Republic), working collaboratively as one team. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Our focus is on making the highest quality games with sustainable, healthy development plans; to tell stories that engage players through worlds and experiences that keep them hooked from start to finish. We strive to be a studio where our team members know they can make a difference and grow professionally alongside creating games they are proud of. What We Need Hangar 13 is in search of an experienced and highly skilled AI Designer who has a passion for creating engaging AI Systems and Behaviours that provide great gameplay and help sell the fantasy of the game. You enjoy analyzing AI and Player behaviours and want to create novel gameplay experiences. What You’ll Be Doing: Own the feature development, design, and implementation of complex AI behaviors and systems for both combat and non-combat NPCs, from prototype through shipping Design and implement new character archetypes and their associated abilities and logic, ensuring they fit the game's vision and offer novel gameplay experiences Drive cross-discipline collaboration within feature pods (Engineering, Animation, Gameplay) to implement, tune, and balance AI systems and player encounters Ensure player clarity by designing behaviors that clearly communicate AI intention, enabling players to understand and plan their actions accordingly Analyze, validate, and incorporate feedback from team members and external user testing to continuously refine the AI experience. Develop and evangelize best practices for AI content creation and system utilization across the entire design team Author and maintain high-quality design documentation for owned features and core AI systems. What We’re Looking For: Passion for creating complex, balanced AI systems and linking those to desired player experiences Keeps up to date with current industry trends, features and techniques related to the execution of engaging AIs Experience with advanced AI systems (e.g., Behavior Trees, State Trees) in a live environment Proven track record designing and shipping complex, engaging combat and non-combat NPC behaviors Strong cross-disciplinary collaboration skills, with a history of driving consensus to achieve high-quality outcomes. Experience working with Unreal Engine Shipped one or more AAA game titles in an AI Design role or similar You Might Also Have: A solid understanding of game design principles and how AI, tactical space, and player verbs combine to create unique moments Creative problem-solving skills, able to consider both the details and the bigger picture Ability to drive prioritization and scheduling of work for owned feature(s) Can independently understand and solve technical challenges related your features Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.
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