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Airship

Senior Environment Artist

Malvern Hills
Posted about 2 months ago
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Senior Environment Artist

Senior Environment Artist

Airship is the leading end-to-end external art and co-development studio for the global gaming industry. We have collaborated with the biggest names in the industry and carved a solid reputation based on our results. Clients like EA, 2K, Guerrilla, Sony, 343 Industries, Ubisoft, and Microsoft trust us to bring their flagship titles to life.


About the Role

As a Senior Environment Artist at Airship, you will set the benchmark for artistic excellence, professional attitude, and capability within the field. Your role demands:

  • Independence and self-direction in your work, with the ability to undertake complex tasks with minimal oversight
  • High-level expertise to deliver best-in-class assets consistently
  • Mentorship support for junior and mid-level artists
  • Capacity to act as interim project lead when needed

We need a candidate with deep level art experience, proficient in:

  • Terrain generation and large-scale landscapes
  • High-fidelity interiors
  • Performance-driven level kits and workflows
  • Cinematography and lighting to give life to environments

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

The ideal candidate should be capable of translating environment concept art into in-engine execution, aiming for progression to a Principal role. Your portfolio and personality will be pivotal in your application.


Requirements

  • A demonstrable portfolio, showcasing a range of high-quality environment and level artwork across diverse project styles
  • Ability to create large-scale landscapes in Unreal Engine and Unity from scratch
  • Strong familiarity with Unreal Engine 5 terrain and foliage tooling
  • Experience with terrain generation tooling such as Gaea or World Creator
  • Solid grasp of cinematography fundamentals, including:
    • Composition
    • Framing
    • Colour theory
    • Lighting
  • Proficiency in industry-standard tools and workflows
  • Procedure generation (PCG) experience or understanding is a plus

Key Responsibilities

Creative

  • Adhere to studio art standards, best practices, and quality benchmarks
  • Follow direction from internal art leadership for company projects and initiatives
  • Receive direction from clients for external projects or initiatives
  • Actualise environment spaces from concept art (interiors/externals) with minimal supervision
  • Set dress scenes using provided props/assets in varied styles and eras (internal/external)
  • Prioritise strong visual storytelling in environments

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Technical

  • Respect and work within project performance and optimisation constraints
  • Ensure environments support gameplay via:
    • Clear visual signposting
    • Intuitive traversability
    • Rigorous adherence to level design and navigation requirements
  • If necessary, break down client briefs into actionable task lists
  • Collaborate with perforce or similar source control workflows
  • Apply your expertise to improve workflows where feasible

Mentorship and Development

  • Conduct craft-focused 1:1 sessions to support artist growth
  • Work with your line manager to identify personal development areas in current or advancing skills
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Skills

Unreal Engine 5
Unity
Terrain Generation
Cinematography
Lighting
Visual Storytelling
PCG
Gaea
World Creator
Perforce
Level Art
Environment Art
Composition
Framing
Color Theory
Mentorship

Location

Malvern Hills, England, United Kingdom

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