Lighthouse Games
Senior Lighting Artist

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About Us
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you'll create the best work of your career within a collaborative, hybrid working environment. You'll learn from the best and work alongside the future greats of the gaming industry.
About the Role
As our Senior Lighting Artist, you will play a key role in shaping the aesthetic and ambience of our games. Lighting is critical to every aspect of content creation and can make or break the immersion of a game. As we aim to create memorable experiences for our players, we're looking for someone with a keen eye for detail and a passion for bringing worlds to life through lighting and post-processing. You will work closely with the Lead Lighting Artist and other art disciplines to achieve the highest quality and maintain consistent visual standards.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Your Responsibilities
- Creating lighting setups and executing post-processing effects
- Collaborating with environment artists to ensure cohesive and immersive lighting across all game spaces
- Assisting in defining and maintaining a lighting pipeline
- Contributing to establishing lighting benchmarks and guidelines for the team
Requirements
- Proven experience as a Lighting Artist in the games industry
- Strong understanding of lighting principles, color theory, and composition
- Proficiency with lighting tools and software (e.g. Unreal Engine, Maya)
- Experience with post-processing effects and techniques
- Ability to work collaboratively with other artists and give/receive feedback
- Excellent communication skills and attention to detail
- Passion for games and a strong artistic vision


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Benefits
- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical treatments
- Mental Health Support
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