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Brightrock Games

Senior Producer

London
Posted 2 months ago
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Senior Producer

We are a plucky, independent, fully-remote video game studio primarily based in the UK, and makers of the widely praised and highly-rated Galacticare and War for the Overworld.

The core team has joined together from all over the world because of a shared passion for building brighter universes. Our goal is to continue creating genre-twisting 3D simulation and management games; and if we can do it with a quirkily British sense of humour, then all the better!

Role Overview

This role is first and foremost about translating the studio's creative vision and strategic direction into reliable, coordinated delivery across all games in active development.

You are accountable for the delivery success, production efficiency, and sustainable execution of the studio's portfolio. You work closely with the Studio Head/Creative Director to understand the creative vision, quality expectations, and strategic priorities. You keep teams focused, aligned, and coordinated, whilst escalating risks, resource gaps, and opportunities early to enable informed decisions that protect momentum. You champion and preserve the creative intent through execution, ensuring what gets built reflects what was envisioned.

You combine production leadership with project oversight and team management. Your success is measured by games shipping on time to the required quality bar, teams remaining healthy and effective, resources being allocated appropriately, visibility of delivery risks, and the studio's ability to sustain parallel game development without compromising quality or team wellbeing.

Key Responsibilities

1 - Production Planning & Delivery Strategy

You own the studio's overall production strategy, ensuring all games move forward reliably with clear goals, timelines, milestones, and quality gates. You translate the creative vision and strategic priorities into a coordinated delivery roadmap, ensuring the Studio Head/Creative Director's creative intent is carried through into execution.

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You work with each game team to remove blockers and ensure delivery plans remain realistic and aligned. You facilitate decision-making that balances creative ambition with sustainable delivery.

Success looks like:

  • A clearly communicated delivery roadmap with achievable timelines and milestones
  • Teams operating with clear goals and fully understanding when delivery is expected
  • Delivery plans that account for shared resources and dependencies between games
  • Games releasing on time while maintaining an 85%+ player satisfaction quality bar
  • Surfacing of trade-off options when scope, cost, timeline or quality conflicts arise
  • Champions alignment between Studio Head/Creative Director and execution teams

2 - Team Management & Sustainable Delivery

You ensure teams are structured, organised, and well supported, including working with discipline leads to keep their teams on track, communication is clear and consistent, and the wider team is supported effectively. You maintain a clear view of how people are deployed, enabling smooth collaboration and sustainable delivery. You work closely with teams to identify needs, resolve constraints, and adapt as priorities shift.

You actively support individual growth and development, helping people build their skills over time and strengthening the team as a whole. You coordinate with external contractors and partners as needed to supplement capacity during peak times, ensuring delivery is maintained without compromising team wellbeing or focus.

Success looks like:

  • Clear visibility of team structure and allocation
  • Balanced workloads that avoid sustained over-allocation
  • Smooth transitions of team members between games as priorities shift
  • Effective coordination of external partners (art, audio, localisation, etc.)
  • Teams equipped with the tools, software, and licences they need
  • Teams that are focused, engaged, and operating at a sustainable pace
  • Consistent production practices that support efficiency across the studio
  • Championing professional development, contributing to stronger teams over time

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3 - Reporting, Communication & Risk Management

You provide the Studio Head/Creative Director and the Publisher with clear and timely information on production status, risks that could impact delivery or quality, budget requirements and early visibility of decisions that need studio-level, Publisher or Skeleton Crew input.

You facilitate communication between the Studio Head/Creative Director and each game's leadership team to ensure alignment and reduce surprises.

Success looks like:

  • Concise weekly reports highlighting progress, risks, and decisions needed
  • Early identification and escalation of risks with mitigation or trade-off options
  • Proactive communication of delays, scope and budget changes, or quality concerns
  • A culture of transparency where blockers, challenges and failure are seen as positive
  • Studio Head/Creative Director confidence in production data and decision-making

What This Role Is Not

This role does not own an individual game P&L.

This role is not a creative or design leadership role. Creative direction, vision setting, and design decisions are owned by the Studio Head/Creative Director, and Designers.

Overall Measure of Success

The studio delivers reliably across production, team operations, and communication

The leadership team in the studio are in sync and feel well supported

Teams are healthy, aligned, motivated, and operating sustainably

Risks and delivery issues are surfaced early and managed effectively

Studio Head/Creative Director and Publisher has visibility and confidence in delivery

The studio sustains multiple games in parallel without loss of quality or focus

Our benefits

Include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

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Skills

Production planning
Delivery strategy
Team management
Risk management
Project oversight
Strategic planning
Resource allocation
Stakeholder communication
Budget management
Leadership
Process improvement
Game development lifecycle
Mentorship
Conflict resolution
Reporting

Location

London, England, United Kingdom

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