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LEGO Digital Play

Senior Software Engineer, Animation

Greater London
Posted about 21 hours ago
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LEGO Digital Play

LEGO Digital Play will bring the LEGO brand into digital entertainment in new, innovative, and wholly-owned ways. Our mission is to ensure the LEGO Brand remains as powerfully a part of children’s lives in the coming decades as it has ever been. We aim to reach every kid on the planet, their parents, and adult fans of LEGO—and provide them with meaningful, magical, and playful new experiences.

Central Technology

Central Technology is the engineering heart of LEGO Digital Play, a venture within the LEGO ecosystem dedicated to pioneering creative and joyful digital experiences. Our teams build the foundational platforms, tools, and capabilities that power LEGO's digital future. We work at the intersection of play and developer tooling to bring the LEGO brand to a new generation of digital builders. It's a rare opportunity to shape something from the ground up within one of the world's most loved brands.

We are at the earliest phases of this new company, offering a unique opportunity to build a new entity for the world's most beloved and trusted brand. Our culture is open, collaborative, intellectually rigorous, and creatively vibrant.

Role Overview

This is a newly created role based in London, England; this is an individual contributor role reporting to the Director of Digital Art and Avatars.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

Key Responsibilities

  • Build and own the animation systems at the heart of LDP's platform, creating foundations that internal and external development teams build their experiences on.
  • Own the integration of animation systems across multiple engines, ensuring consistent behaviour, performance and reliability across engine targets.
  • Deliver best-in-class animation systems against scalable frame budgets across platforms.
  • Partner with tech art to build and maintain reference implementations of animation systems and libraries.
  • Support the animation and rigging pipelines, contributing to tooling and informing design and engineering decisions.
  • Contribute to platform standards for animation assets, metadata, versioning and API design, working with platform and tools engineers to maintain interoperability across the wider system.
  • Raise the technical bar through design and code reviews, and communicate trade-offs clearly to technical and non-technical partners across LDP.

Required Qualifications

  • Bachelor's or higher degree in Computer Science, Software Engineering, STEM field or equivalent practical experience.
  • Significant hands-on experience designing and building real-time animation systems for interactive or entertainment software.
  • Proven experience developing and integrating animation systems in engines such as Unity or Unreal, with awareness of editor and runtime needs and asset specifics.
  • Strong programming skills in a low level language, with a track record deploying in both editor and runtime, and the ability to remain hands-on in implementation, debugging and code review.
  • Experience profiling and optimising real-time systems against performance and memory constraints across platforms.
  • Familiarity with motion and rig-specific optimisations such as animation compression, LOD strategies and other runtime optimisation techniques.
  • Fluency with modern AI tooling across development and the work around it, using it to move faster while retaining the judgement to catch its failures and stand behind the quality of what ships.
  • Strong communication and collaboration skills across technical and non-technical audiences, including artists, platform engineers and product partners.
  • Comfort operating in early-stage environments where standards and practices are still being defined.

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Preferred Qualifications

  • Experience with procedural, physics-driven or non-character animation, such as mechanical or environmental motion systems.
  • Background in gameplay engineering, including basic character controller design.
  • Experience with cross-platform asset pipelines or engine-agnostic animation frameworks.
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Skills

Real-time Animation Systems
Unity
Unreal Engine
Low-level Programming
Performance Profiling
Animation Compression
LOD Strategies
AI Tooling
Rigging Pipelines
API Design
Cross-platform Development
Gameplay Engineering

Location

Greater London, England, United Kingdom

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