Rodeo
ResourcesPartnersSign in

Cloud Imperium Games

Senior Technical Designer

Manchester
Posted about 1 month ago
Sign up to applySee more jobs like this

How your CV stacks up

1Upload CV
2Analyse CV
3Improve CV

Upload your CV to see how well it fits this job role

?%

About Us

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

About the Role

Cloud Imperium is looking for an enthusiastic and technically minded Senior Technical Designer to work on its ever-expanding Star Citizen and Squadron42 at its UK studio located in the heart of Manchester.

About the role:

This Senior Technical Designer position is for the Core Gameplay Pillar based in Manchester. Our team designs and develops actor and gameplay focused systems used across Squadron 42 and the Star Citizen Persistent Universe. We are at the heart of actor gameplay.

Working closely with other teams across the company, we shape the core gameplay loops that set the standard across all products. By designing innovative gameplay systems, implementing creative solutions to technical challenges, and delivering engaging experiences of the highest quality, we strive to fulfil the promise this ambitious universe has to offer.

What does a Senior Technical Designer at CIG do?

  • Support Systems and Level Designers as well as the Design Leadership in crafting the vision, interface, and moment-to-moment gameplay.
  • Own the implementation, optimization, and long-term maintenance of level scripting.
  • Build prototypes and test levels that showcase, validate and document game features, systems, and bespoke experiences.
  • Bridge the gap between designers, artists, and programmers to publish high quality levels that stretch the capabilities of the engine and challenge the expectations of players.
  • Work closely with UI, Art, and programming teams to complete front end and in-game user interface features using modern UI/UX best practices.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

Start with a chat, not a search bar

Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

P

Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

See breakdown
Save jobNot relevant
View details

It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

See breakdown
Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

See breakdown
Strong

Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

What are we looking for?

  • Previous experience in a Technical / Systems / Gameplay design capacity.
  • Programming background using object-oriented languages (C#/C++ or similar) including creating tools or visual scripting nodes.
  • Proven ability to build scalable gameplay logic in Unreal Blueprints or similar.
  • A passion for problem solving and cross-disciplinary collaboration.
  • A positive, proactive mindset with the ability to motivate others and bring out the best in multidisciplinary teams.
  • A can-do mindset and a genuine drive to support the whole team by mentoring others and sharing knowledge.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone.

As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Get help with your application

Your very own career expert that helps elevate your application to the next level.

Get help applying for this job

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info {@}cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

About Us

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

With studios in Manchester, Los Angeles, Austin, and Frankfurt our colleagues work in a relaxed, innovative, and future thinking environment. We host various sports and social groups, such as tabletop games, wargaming, yoga, football, and tennis, to name a few.

Trusted by 25,000+ job seekers

“It took my CV and asked me questions relevant to understanding what kind of jobs to suggest for me. Suggestions were almost perfect. Jobs were exactly what I’ve been looking for.”

Jessica, London

Get help applying for this job

Skills

Technical Design
Systems Design
Gameplay Design
C#
C++
Unreal Blueprints
Visual Scripting
UI/UX Design
Level Scripting
Prototyping
Object-Oriented Programming
Cross-disciplinary Collaboration

Location

Manchester, England, United Kingdom

Sign up to applySee more jobs like this