LEGO Digital Play
Senior Technical Producer

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LEGO Digital Play
LEGO Digital Play will bring the LEGO brand into digital entertainment in new, innovative, and wholly-owned ways. Our mission is to ensure the LEGO Brand remains as powerfully a part of children’s lives in the coming decades as it has ever been. We aim to reach every kid on the planet, their parents, and adult fans of LEGO—and provide them with meaningful, magical, and playful new experiences.
We are at the earliest phases of this new company, offering a unique opportunity to build a new entity for the world's most beloved and trusted brand. Our culture is open, collaborative, intellectually rigorous, and creatively vibrant.
Role Summary
We are looking for a Senior Technical Producer who knows how to keep a creative and technical team moving. At this stage, that means being one step ahead: spotting gaps, building initial processes, and creating a great environment where everyone can do their best work. You will work directly with discipline leads to organise, schedule, and track the work — and with leadership to communicate progress to stakeholders.
If you are the kind of producer who thrives in ambiguity, brings a positive and flexible attitude, and knows how to scale process to match the moment, this is your kind of role. Come help us build something extraordinary, where we choose people and product over process.
Key Responsibilities
- Understands objectives, goals, and technical vision of the tech team members and overall Product.
- Develops and executes on aligned Production processes, with a focus on technical workstream sequencing, dependency management, and feedback/learning loops to improve team, product, and process.
- Works with engineering and discipline leads to break down, quantify, and task technical work into clear, trackable units — including build systems, infrastructure milestones, and platform integration work.
- Builds and maintains roadmaps, milestone schedules, and team plans that account for technical complexity, integration risk, and platform-specific requirements.
- Tracks progress across technical workstreams and proactively surfaces risks, blockers, and dependencies.
- Selects, implements, and maintains production tooling and processes suited to a technical team's needs, including pipelines, version control workflows, and issue tracking.
- Prepares progress reports and presentation materials for internal stakeholders and leadership.
- Fosters clear communication and knowledge sharing across the whole team.
- Identifies resource needs and works with leadership to address them.
- Lays the technical production foundations that will scale as the team grows, including onboarding future technical producers.
- Communicates the identified technical challenges and planned solutions to the rest of the production team.
- Works with internal and external technical teams to achieve agreed objectives and deliverables.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Required Qualifications
- Experience in game production, with substantial time at senior level across multiple shipped titles in a technical production role.
- Both internal and external production experience; tracking and reporting on progress for teams within their dev team and with 3rd parties.
- Proven track record delivering games across more than one platform or genre.
- Experience managing and developing a team of producers embedded in technical teams.
- Proven ability to build and own technical production processes from scratch in an early-stage environment.
- Strong command of agile methodologies and the ability to select and implement appropriate tooling for technical teams (e.g. Jira, Linear, Perforce, GitHub).
- Skilled at working with engineers and discipline leads to define, scope, and sequence technically complex work — including understanding build pipelines, branching strategies, and integration cadences.
- Comfortable reading and interpreting technical documentation, sprint metrics, and system architecture overviews without requiring translation.
- Confident preparing clear progress reports and stakeholder-facing materials.
- Self-directed — able to operate effectively with limited oversight in a fast-moving technical environment.


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Preferred Qualifications
- Background in UGC.
- Experience working within a large consumer brand or entertainment company with external technical partners or licensors.
- Prior experience as an engineer, technical artist, or in a technical role before moving into production would be a nice to have, but not a requirement.
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