Lighthouse Games
Senior UI Artist

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Lighthouse Games
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent, and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career, in an environment that feels truly collaborative. You will learn from the best, and work alongside the future greats of the gaming industry.
Senior UI Artist
As our Senior UI Artist, you will collaborate with a talented team of artists, game designers, and developers to create ground-breaking and genre-defining player experiences for our games. Your primary focus will be on innovating, designing and implementing user interface solutions, with an outlook to deliver a frictionless player experience. To provide artistic guidance to more junior team members and ensuring they deliver high-quality UI concepts that align with the artistic vision of our projects.
Key Duties Include
- Create high-quality and visually stunning UI assets, icons, and animations
- Create wireframes, mock-ups, and prototypes to present UI concepts and iterate based on feedback
- Collaborate with the game design, art direction, and development teams to understand project requirements.
- Design, create, and implement industry-leading UI elements, including menus, HUDs, icons, buttons, and other interactive components.
- Be responsible for innovating new solutions and pushing the boundaries of our craft whilst keeping on-brand, and aligned with the overall artistic direction of the game.
- Collaborate with engineers to implement screens and assets into the game engine while considering performance and technical constraints
- Develop and maintain UI style guides and documentation to ensure consistency across multiple projects and platforms.
- Work closely with the UI team, play testers and games designers to refine and optimise user interactions and flows.
- Develop animation and motion graphics for UI elements to create fluid and premium UX.
- Stay up-to-date with industry trends, UI/UX best practices, and advancements in game UI design.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Requirements
- A proven track record as a UI artist in the games industry, with demonstrable experience on AAA or successful indie game titles.
- A portfolio showcasing exceptional UI design skills and a diverse range of styles and approaches.
- A strong understanding of UI/UX design principles and how they apply to games.
- Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
- Solid understanding of user-centered design principles and best practices.
- Adept with motion graphics and animation, elevating the quality and feel of the player experience.
- Excellent communication skills with the ability to give detailed and helpful feedback to team members.
- A passion for video games and an understanding of player psychology and behaviours.
- Ability to adapt and thrive in a fast-paced and dynamic environment.
- Experience working with modern game engines (e.g. Unreal Engine, Unity etc).


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Benefits
- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Bonus Scheme
- Private Pension Scheme
- Private Healthcare
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