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Hutch

Senior UI Artist

London
Posted 3 months ago
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Senior UI Artist | Art | London | Permanent

We're Hutch, a mobile games developer & publisher with studios in central London, Dundee and Canada. Our mission is to build the most diverse and engaged automotive gaming community on mobile. Our games have been played by over 300 million people, with new titles in development.

We believe in putting our people first. Here you can make games without sacrificing quality time with family and friends. We strive to ensure our people are happy and healthy.

Our teams are small and empowered, they have the independence to take on creative and technical challenges together, to work collaboratively, to make great games and have fun along the way.

We believe in; Looking after our people, small empowered teams, complete transparency, test, learn repeat, community at the core and the freedom to focus on what truly makes a difference to our players.

We're driven by our players! Come and Join the mission!

Senior UI Artist

Hutch is looking for a Senior UI Artist to join the team in London and deliver visually impressive free to play gaming experiences. We really value our players and you will be a key part of defining how they interact with our games. You will have a strong understanding of UI Art and Design and have an ability to create sleek, clean and stylish user interfaces. You should be collaborative with the ability to quickly understand and translate requirements into beautiful user experiences.

Responsibilities

Collaborate with Designers and the Product Owner to prepare an excellent UI design including pitching ideas and helping with the creative direction Collaborate with the Product Owner and Art Director to define an appropriate UI art style Create high quality UI artwork and the associated source assets to match the high quality visual style of our games Creation of UI wireframe prototypes Work with client engineers to implement well functioning and bug free UI within Unity Design elegant UI UX layouts in conjunction with the design team, including wireframes and user flow Be required to attend regular design meetings and team presentations Contribute to planning and scheduling Mentor other UI Artists to help us level up UI Art across the studio Proactively drive and advance project-level UI/UX design decisions in close collaboration with key stakeholders

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

Requirements

Proven UI Art experience within the games industry, with at least one shipped game title in your portfolio High quality visual art and design pieces within portfolio Excellent logo and iconography design skills Experience of the design workflow, starting from paper level, through wireframes to functioning prototypes The ability to demonstrate a practical understanding of UX/communication design conventions and how they affect player behaviour and be aware of current and emerging trends Excellent visual design skills (sense of proportion, layout, graphical form, typography, colour, composition and negative space) Have an excellent sense of colour and composition, understand what looks great Unity experience with the ability to implement assets Experience with Figma & Adobe Creative Cloud software UX prototyping design software such as Figma, Adobe XD or Flinto Familiarity with AI tools and AI generated imagery Experience in working with 3rd party IP brand holders & licensing teams An interest in working on mobile games A desire to have a big impact within a small empowered team Excellent communication skills

Bonus Points

At Hutch we have very varied roles, so we'd welcome any of the additional skills but it is not a requirement;

Experience in VFX, 2D animation and motion graphics Experience with 3D art software such as 3DS Max, Maya, Blender or Substance Experience with re branding and evolving existing IP's Experience in creating ASO, UA, Social assets

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Benefits

Life at Hutch

Our HQ is in the heart of Shoreditch in central London. We have additional offices in Dundee and Mahone Bay, Nova Scotia. We're an agile, creative team with people at the core of our values. We reward our employees with;

Hutch is now a 4-Day Work Week company* Flexible working hours Remote working 2 days per week Excellent salary Private health care Enhanced Maternity (18 weeks) and Paternity leave (6 weeks) Access to mental health initiatives such as private mental health coaching Support to learn, develop and progress within Hutch Free snacks and drinks Social events, game launch parties, Thursday night drinks and much more This will mean that Hutch employees will work a maximum of 4 days per week (30 hours/week) Mon-Thurs, with zero reductions in pay (compared to a 5 day working week)

Our Values

Transparent - Being transparent and open helps us to be trusted and fosters integrity Humble - When we are humble we show humility, we let go of egos and we are self-aware Collaborative - We value teamwork, the spirit of collaboration and the results of working together Driven - We have drive and ambition and always push for the best results rather than settling Adaptable - Demonstrating the ability to adapt ultimately helps us grow and helps us thrive in different situations

We value diversity and as an equal opportunity employer we encourage applications from all suitable applicants. All applicants will be considered for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status.

Please see Hutch Privacy Policy for details on how Hutch uses your personal data.

Come and find out more about Hutch. We make racing games, but it's not the only thing that drives us - https://www.hutch.io/

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Skills

UI Art
UI Design
Collaboration
Prototyping
Unity
Figma
Adobe Creative Cloud
UX Design
Visual Design
Communication
2D Animation
3D Art Software
Branding
Game Development
VFX
Motion Graphics

Location

London, England, United Kingdom

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