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Rheinmetall

Simulation & Visualisation Technical Artist

Telford
Posted 2 days ago
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Simulation & Visualisation Technical Artist

Simulation & Visualisation Technical Artist

Hybrid | Telford | Full Time, Perm | Engineering | Challenger 3 Programme

Position Overview

RBSL is delivering training solutions for the British Army’s new Challenger 3 (CR3) Main Battle Tank (MBT) using Game Engines and 3D toolsets. This role involves working with CAD, complex instructional and procedural data to create cutting-edge interactive training solutions.

The position reports into the Simulation and Visualisation Lead.


What You Will Be Doing

  • Ensure technical solutions meet contractual requirements while remaining cost-effective and design-relevant.
  • Collaborate with subject-matter experts (SMEs) and engineers to translate complex mechanical systems, processes, and assembly steps into visual formats.
  • Integrate optimised assets into Unreal Engine.
  • Support the technical implementation of deliverable products.
  • Bridge the gap between art, design, and programming disciplines.
  • Develop professional promotional visualisations for current/future projects.
  • Create clear, readable training visuals, indicator animations, and guidance elements for interactive simulations.
  • Maintain organised project documentation.
  • Stay updated on technical/engineering developments and apply relevant knowledge effectively.
  • Assist the programming team by creating skeletal and animation setups in Unreal Engine/3D modelling software.
  • Contribute to process improvements in development methodology and workflow pipelines.
  • Engage with Customer, User, Engineering, and Procurement teams to resolve design queries, issues, and conflicts.
  • Schedule personal tasks to meet target deadlines and milestones.
  • Conduct self-verification of tasks to ensure completeness and quality.
  • Provide engineering contributions to project deliverables, including:
    • Cost estimating
    • Project plans
    • Progress reports

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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What Qualifications You Should Have

Essential

  • Degree in Computer Games Design and Programming or a related discipline, with postgraduate experience in technical artist roles.
  • Extensive expertise in Unreal Engine 5, with knowledge of:
    • Asset Pipeline
    • Performance Optimisation
    • Material Editor & Workflows
    • Custom tool creation
    • Lighting and Rendering Pipeline
    • Niagara VFX
  • Strong proficiency in 3D modelling software (e.g., Blender/3DS Max), covering:
    • High/low poly modelling
    • UV unwrapping & layout
    • Rigging
    • Realistic material & texture creation (e.g., Blender/Substance Painter)
    • Animation workflows
    • Import/export pipeline management
  • Ability to identify and develop new visualisation tools while maintaining legacy systems.
  • Strong communication skills, capable of explaining tech solutions to non-technical teams.
  • Experience working Effectively with diverse individuals across different skill sets, work styles, and motivations.
  • Excellent relationship-building skills—must be empathic, adaptive, and collaborative with customers, suppliers, and RBSL teams.

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Desirable

  • Agile development experience.
  • Experience with 3D CAD decimation and optimisation (e.g., Pixyz).
  • Knowledge of CAD data workflows in game engines.
  • Familiarity with:
    • PlasticSCM/version control
    • Youtrack for issue tracking.

What We Offer You

At RBSL, we aim to be an employer of choice, fostering an environment where your career can thrive.

As a key contributor to world-class projects, we provide:

  • Competitive salaries, reviewed yearly against market standards.
  • Annual performance-based bonus scheme.
  • 37-hour working week over 4.5 days.
  • Employer pension contributions (up to 10%).
  • Hybrid and flexible work policies.
  • Life assurance cover.
  • 5 weeks’ holiday + bank holidays.
  • Holiday purchase scheme.
  • Health cash plan.
  • Salary sacrifice benefits, including cycle-to-work and electric vehicle schemes.
  • Discounts on high street brands and gym memberships (cashback included).
  • Long Service rewards (additional holiday).
  • Enhanced maternity & paternity benefits.
  • Free onsite gym access.

CONTACT INFORMATION

Contact Person: Iwona Kurpiewska

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Skills

Unreal Engine 5
3D Modelling Software
Performance Optimisation
Material Editor
Custom Tool Creation
Lighting and Rendering
Animation Workflows
Communication Skills
Visualisation Capabilities
Rigging
UV Unwrapping
Realistic Material Creation
Agile Development
CAD Data
Decimation and Optimisation
Task Tracking

Location

Telford, England, United Kingdom

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