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DNEG

Software Developer, Creature Performance (Brahma AI - A DNEG Dedicated Unit of Brahma)

London
Posted 4 months ago
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Software Developer - Creature Performance Team

As a Software Developer in the Creature Performance team, you will participate in the development of technologies that will deliver new and better deformers, kinematics, solvers and frameworks for rigging, Creatures FX, crowds and animation. You will work with your peers to ensure these technologies interoperate nicely to deliver a consistent ecosystem and the best user experience for our artists.

We are looking for candidates who are passionate about digital Creatures technology, knowledgeable about C++ and capable of applying and expanding their knowledge in algorithms designed to improve the performance and quality of our Creatures.

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I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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As well as demonstrating technical skill and initiative, your ability to communicate between technical developers, non-technical artists and end users will help you thrive in this role. We encourage a technically creative attitude and are looking for individuals who are willing and able to bring their own solutions and ideas to the table.

We follow Agile development methodologies and you will work closely with Product Owners and Stakeholders to understand artist needs and deliver bespoke software products. You will have influence in all aspects of the software development life-cycle; designing, supporting and maintaining software as well as integrating tools into our existing pipeline.

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This is an exciting opportunity to join a growing Product Development department, contributing to the technology behind exceptional VFX and Feature Animation work, partnering with smart, creative and versatile teams of technologists and artists.

Must Have

  • Degree in Computer Science, Computer Engineering, or relevant professional experience.
  • Programming experience in C++ and Python.
  • Some experience in fields like geometry processing, deformable objects or kinematics.
  • Experience developing plug-ins using the Maya or Houdini SDK.

Nice to Have

  • Experience developing solutions for crowds, rigging, cfx, animation or motion-capture.
  • GPU programming experience.
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Skills

C++
Python
Geometry processing
Deformable objects
Kinematics
Maya SDK
Houdini SDK
Agile
Software Development Life-cycle
Rigging
Creatures FX
Crowds
Animation
GPU programming
Motion-capture

Location

London, England, United Kingdom

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