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MediaTek

Sr. Staff Engineer- GPU Compiler Developer

Cambourne
Posted 14 days ago
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MediaTek Incorporated – GPU Compiler Engineer (Cambourne, Cambridge)

MediaTek is a global fabless semiconductor company that enables nearly 2 billion connected devices annually. Specialising in systems-on-chip (SoC) for mobile, home entertainment, connectivity, and IoT products, MediaTek leads the Wi-Fi supplier market, including Wi-Fi 6 chipsets for enhanced networking.

About the Role

Part of the GPU IP development team, this position focuses on software architecture, optimisations, and innovation for MediaTek’s cutting-edge GPU solutions—critical across mobile SoC, laptops, IoT, AI, VR/AR, and automotive. You’ll collaborate across architecture, driver, and hardware teams to deliver highly efficient, scalable GPU compiler software that powers the next generation of connected devices.

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Key Responsibilities

  • Design and refine the GPU compiler architecture, defining optimal interfaces and pipelines.
  • Develop and implement compiler optimisations, transformations, and linking to enhance performance.
  • Work closely with driver engineers and hardware teams to enable new APIs and HV features.
  • Drive performance and power optimisation improvements for NVIDIA/AMD GPUs.
  • Meet project deadlines and milestones with precision.
  • Debug, analyse, and resolve code-generation and compilation issues.
  • Influencing the architecture direction of next-gen GPU solutions.
  • Building strong cross-functional relationships inside MediaTek and externally.

Requirements

  • BA/MS/PhD or equivalent in Computer Science, Electrical/Computer Engineering, or related disciplines.
  • Proven compiler or toll development experience, including assembler/linker customisation.
  • Hands-on C/C++ programming expertise.
  • Knowledge of modern compiler optimisation techniques (e.g., loop unrolling, predicate analysis).
  • Strong LLVM proficiency (e.g., frontend/backend contribution).
  • Excellent written/verbal communication, teamwork, and **debuggingroots".
  • Highly self-driven, with a focus on problem-solving. Preferred Skills:
  • Experience in GPU/GPU pipelining/architecture design.
  • Knowledge of SIMD, multi-core programming.
  • Familiarity with D3D, Vulkan, OpenGL/OpenCL APIs.
  • Leveraging AI/ML for toolchain analyse/optimizations.

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Benefits

  • ★ Competitive remuneration package
  • ★ Hybrid work options or relocations supported
  • Contacts Expires: 25-July-2026
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Skills

GPU Compiler
C/C++ Programming
Compiler Optimization
LLVM
Debugging
Problem Solving
Teamwork
Communication
Performance Tuning
API Development
GPU Architecture
SIMD Architecture
D3D
Vulkan
OpenGL
OpenCL

Location

Cambourne, England, United Kingdom

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