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Soulbound

Video Game Content Designer (Contract, Part-Time)

London
Posted 4 months ago
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Soulbound (https://soulbound.game/) is a top-down pixel art MMO launching on Steam. We've had over 1 million players on browser and have completely rebuilt the game for PC — new engine, new progression system, new narrative framework. We're a remote team of ~20 building something ambitious.

We're looking for Video Game Content Designers — creative, hungry people who want to build content for a live game that reaches millions of players.

About

This is an entry-level role so we don't specify a degree subject, your age, or your background. We care about three things:

You've made stuff.

You have a portfolio of something you've created. D&D campaigns, Magic: The Gathering events, mods, short films, game jams, fan fiction, tabletop scenarios, art projects — anything. If you've never created anything, this isn't the role for you.

You're a gamer.

Not casual — you play RPGs, MMORPGs, indie games. You care about questing, narrative, story, and game design. You understand what makes a good quest, a compelling loop, an interesting encounter. Games like World of Warcraft, RuneScape, and classic top-down RPGs excite you.

You can learn fast and take feedback.

You can demonstrate strong critical thinking. You know how to take feedback, iterate, and improve.

What You'll Actually Do

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

Start with a chat, not a search bar

Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

P

Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Strong

Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

You'll build content for Soulbound using the most advanced content creation systems in the indie MMO space. Our tooling lets you build quests in seconds that appear in the game in real time. Within your first few days, you'll be creating content — not making coffees.

Design and build quests, encounters, and narrative content using our proprietary systems Propose content ideas and pitch them to leadership Receive direct feedback from the creative director and leadership team Iterate rapidly — our systems update in real time, so you'll see your work live immediately Learn to write proposals and present ideas professionally .

What This Is (And What It Isn't)

This is your foot in the door in the games industry. You'll build a real portfolio working on a live game with a proven player base. You'll learn how to create, pitch, and ship content at pace. You'll get direct access to studio leadership. This is not a high-paying role. This is an entry level role — you're here to learn, build, and prove yourself. The games industry is brutally competitive to break into and this is a way in.

Requirements

A portfolio of creative work — games, mods, campaigns, events, writing, art, anything that shows you can create and deliver, A genuine passion for gaming — particularly RPGs, MMORPGs, indie games, and top-down/pixel art games. Strong academic record or demonstrable critical thinking ability — university students, recent graduates, or postgrads preferred, but not required if you can demonstrate capability. Self-motivated and proactive — you don't wait to be told what to do. Thick skin — you can take direct, sometimes brutal feedback and use it to improve. Available to commit meaningful hours — this isn't a "check in once a week" role.

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Nice To Have

Experience with game design tools (any engine, modding tools, or level editors),

Knowledge of pixel art or top-down game aesthetics,

Experience running D&D campaigns, tabletop RPGs, or organising gaming events,

Familiarity with game design concepts (progression, quest design, encounter design, narrative)

Benefits

Build a real portfolio on a live game with 1M+ players Direct access to studio founder and creative leadership Learn professional game design workflows — proposals, pitches, iteration Work with cutting-edge AI-assisted content creation tools and agents Flexible hours — work around your studies or other commitments Remote — work from anywhere Genuine path to ongoing roles for standout performers Small, fast-moving indie studio where your work ships and players actually see it

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Jessica, London

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Skills

Content Creation
Game Design
Critical Thinking
Quest Design
Narrative Design
Proactive
Feedback Acceptance
Iteration
RPGs
MMORPGs
Indie Games
Pixel Art
Tabletop RPGs
D&D Campaigns
Game Design Tools
Modding Tools

Location

London, England, United Kingdom

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